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(WIP) For the new blueprint menu system, ensuring the proper animation nodes are available.
[CL 2266729 by Mike Beach in Main branch]
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@@ -25,6 +25,7 @@ class UK2Node_AddComponent : public UK2Node_CallFunction
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FString GetDocumentationLink() const override;
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virtual FString GetDocumentationExcerptName() const override;
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virtual bool IsCompatibleWithGraph(UEdGraph const* Graph) const override;
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// End UEdGraphNode interface
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// Begin K2Node interface
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