(WIP) For the new blueprint menu system, ensuring the proper animation nodes are available.

[CL 2266729 by Mike Beach in Main branch]
This commit is contained in:
Mike Beach
2014-08-21 18:50:33 -04:00
committed by UnrealBot
parent dd1bef77d4
commit 982ec4e821
47 changed files with 346 additions and 32 deletions

View File

@@ -25,6 +25,7 @@ class UK2Node_AddComponent : public UK2Node_CallFunction
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FString GetDocumentationLink() const override;
virtual FString GetDocumentationExcerptName() const override;
virtual bool IsCompatibleWithGraph(UEdGraph const* Graph) const override;
// End UEdGraphNode interface
// Begin K2Node interface