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Fix inconsistent line endings.
#rb none #rnx [CL 4627204 by Ben Marsh in Dev-Build branch]
This commit is contained in:
+77
-77
@@ -1,77 +1,77 @@
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#ifndef APSTUDIO_INVOKED
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#include <windows.h>
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#include "../../../../../Runtime/Launch/Resources/Windows/resource.h"
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#include "../../../../../Runtime/Launch/Resources/Version.h"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
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PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", EPIC_COMPANY_NAME
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VALUE "LegalCopyright", EPIC_COPYRIGHT_STRING
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VALUE "ProductName", EPIC_PRODUCT_NAME
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VALUE "ProductVersion", ENGINE_VERSION_STRING
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VALUE "FileDescription", EPIC_PRODUCT_NAME
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VALUE "InternalName", EPIC_PRODUCT_IDENTIFIER
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VALUE "OriginalFilename", "VersionSelector.exe"
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VALUE "ShellIntegrationVersion", "2"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// Application Manifest
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//
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#if _DEBUG
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// Debug manifest
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#if _WIN64
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1 RT_MANIFEST "../../../../../../Build/Windows/Default-Win64-Debug.manifest"
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#else
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1 RT_MANIFEST "../../../../../../Build/Windows/Default-Win32-Debug.manifest"
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#endif
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#else
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// Release manifest
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#if _WIN64
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1 RT_MANIFEST "../../../../../../Build/Windows/Default-Win64.manifest"
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#else
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1 RT_MANIFEST "../../../../../../Build/Windows/Default-Win32.manifest"
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#endif
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#endif
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDICON_UE4Game ICON "Icon.ico"
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#ifndef APSTUDIO_INVOKED
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#include <windows.h>
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#include "../../../../../Runtime/Launch/Resources/Windows/resource.h"
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#include "../../../../../Runtime/Launch/Resources/Version.h"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
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PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", EPIC_COMPANY_NAME
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VALUE "LegalCopyright", EPIC_COPYRIGHT_STRING
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VALUE "ProductName", EPIC_PRODUCT_NAME
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VALUE "ProductVersion", ENGINE_VERSION_STRING
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VALUE "FileDescription", EPIC_PRODUCT_NAME
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VALUE "InternalName", EPIC_PRODUCT_IDENTIFIER
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VALUE "OriginalFilename", "VersionSelector.exe"
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VALUE "ShellIntegrationVersion", "2"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// Application Manifest
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//
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#if _DEBUG
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// Debug manifest
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#if _WIN64
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1 RT_MANIFEST "../../../../../../Build/Windows/Default-Win64-Debug.manifest"
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#else
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1 RT_MANIFEST "../../../../../../Build/Windows/Default-Win32-Debug.manifest"
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#endif
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#else
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// Release manifest
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#if _WIN64
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1 RT_MANIFEST "../../../../../../Build/Windows/Default-Win64.manifest"
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#else
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1 RT_MANIFEST "../../../../../../Build/Windows/Default-Win32.manifest"
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#endif
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#endif
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDICON_UE4Game ICON "Icon.ico"
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