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Clean-up SoundSubmix Implementation
- Make Submix graph point in an intuitive direction and change input/output directions. - Fix bugs around adding/removing submixes and having multiple editors open. - Move implementation and definitions so SoundSubmix updates builds faster (remove SoundSubmix.h references from bulky headers that are used all over the engine) #rb aaron.mcleran #ROBOMERGE-OWNER: rob.gay #ROBOMERGE-AUTHOR: rob.gay #ROBOMERGE-SOURCE: CL 9766775 via CL 9766776 #ROBOMERGE-BOT: (v545-9751379) [CL 9766806 by rob gay in Main branch]
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@@ -33,7 +33,6 @@ class USoundSubmixGraphNode : public UEdGraphNode
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virtual void AutowireNewNode(UEdGraphPin* FromPin) override;
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virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool CanUserDeleteNode() const override;
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//~ End UEdGraphNode Interface.
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private:
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