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EditorBulkData: Remove accidentally-submitted debug code.
#fyi Paul.Chipchase #rb None, trivial #rnx #preflight None, trivial [CL 25716020 by Matt Peters in ue5-main branch]
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@@ -1684,11 +1684,6 @@ void FEditorBulkData::DetachFromDisk(FArchive* Ar, bool bEnsurePayloadIsLoaded)
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check(Ar != nullptr);
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check(Ar == AttachedAr || HasAttachedArchive() == false || AttachedAr->IsProxyOf(Ar));
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if (bEnsurePayloadIsLoaded)
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{
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int a = 0; a++;
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}
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// If bEnsurePayloadIsLoaded is true, then we should assume that a change to the
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// package file is imminent and we should load the payload into memory if possible.
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// If it is false then either we are not expecting a change to the package file or
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