EditorBulkData: Remove accidentally-submitted debug code.

#fyi Paul.Chipchase
#rb None, trivial
#rnx
#preflight None, trivial

[CL 25716020 by Matt Peters in ue5-main branch]
This commit is contained in:
Matt Peters
2023-05-31 17:54:34 -04:00
parent f703c8bc22
commit 9337daf49c
@@ -1684,11 +1684,6 @@ void FEditorBulkData::DetachFromDisk(FArchive* Ar, bool bEnsurePayloadIsLoaded)
check(Ar != nullptr);
check(Ar == AttachedAr || HasAttachedArchive() == false || AttachedAr->IsProxyOf(Ar));
if (bEnsurePayloadIsLoaded)
{
int a = 0; a++;
}
// If bEnsurePayloadIsLoaded is true, then we should assume that a change to the
// package file is imminent and we should load the payload into memory if possible.
// If it is false then either we are not expecting a change to the package file or