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Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none [CL 6838042 by Chris Gagnon in Main branch]
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "SampleToolsEditorModeModule.h"
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#include "SampleToolsEditorMode.h"
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#define LOCTEXT_NAMESPACE "FSampleToolsEditorModeModule"
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void FSampleToolsEditorModeModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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FEditorModeRegistry::Get().RegisterMode<FSampleToolsEditorMode>(FSampleToolsEditorMode::EM_SampleToolsEditorModeId, LOCTEXT("SampleToolsEditorModeName", "SampleToolsEditorMode"), FSlateIcon(), true);
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}
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void FSampleToolsEditorModeModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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FEditorModeRegistry::Get().UnregisterMode(FSampleToolsEditorMode::EM_SampleToolsEditorModeId);
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FSampleToolsEditorModeModule, SampleToolsEditorMode)
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