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Moved more Nanite resources over to RDG.
#fyi graham.wihlidal #jira none [CL 14917602 by zach bethel in ue5-main branch]
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@@ -95,7 +95,7 @@ FScreenPassTexture AddSelectionOutlinePass(FRDGBuilder& GraphBuilder, const FVie
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RDG_EVENT_NAME("OutlineDepth %dx%d", SceneColorViewport.Rect.Width(), SceneColorViewport.Rect.Height()),
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PassParameters,
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ERDGPassFlags::Raster,
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[&View, SceneColorViewport, DepthStencilTexture, NaniteRasterResults, PassParameters, bNaniteEnabled](FRHICommandListImmediate& RHICmdList)
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[&View, SceneColorViewport, DepthStencilTexture, NaniteRasterResults, PassParameters, bNaniteEnabled](FRHICommandList& RHICmdList)
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{
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RHICmdList.SetViewport(SceneColorViewport.Rect.Min.X, SceneColorViewport.Rect.Min.Y, 0.0f, SceneColorViewport.Rect.Max.X, SceneColorViewport.Rect.Max.Y, 1.0f);
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