You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
[Engine/Plugins]
* Removed includes (using IWYU) in private files #preflight 63c79978ac35a0e9dabbe408 #rb none [CL 23770038 by henrik karlsson in ue5-main branch]
This commit is contained in:
-12
@@ -3,27 +3,15 @@
|
||||
#include "BrushSettingsCustomization.h"
|
||||
|
||||
#include "DetailLayoutBuilder.h"
|
||||
#include "DetailCategoryBuilder.h"
|
||||
#include "IDetailPropertyRow.h"
|
||||
#include "IDetailChildrenBuilder.h"
|
||||
#include "DetailWidgetRow.h"
|
||||
#include "Widgets/Text/STextBlock.h"
|
||||
#include "PropertyRestriction.h"
|
||||
#include "Engine/Texture2D.h"
|
||||
#include "Widgets/SBoxPanel.h"
|
||||
#include "Widgets/Input/SCheckBox.h"
|
||||
#include "Widgets/Input/SNumericEntryBox.h"
|
||||
#include "PropertyCustomizationHelpers.h"
|
||||
#include "Widgets/Input/SButton.h"
|
||||
#include "Widgets/Layout/SBox.h"
|
||||
#include "SWarningOrErrorBox.h"
|
||||
#include "ScopedTransaction.h"
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "MeshVertexPaintingTool.h"
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "InteractiveToolManager.h"
|
||||
#include "Editor.h"
|
||||
#include "EditorModeManager.h"
|
||||
#include "MeshPaintMode.h"
|
||||
#include "Components/SkeletalMeshComponent.h"
|
||||
#include "MeshPaintModeHelpers.h"
|
||||
|
||||
+5
-5
@@ -3,10 +3,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "IDetailCustomization.h"
|
||||
#include "IPropertyTypeCustomization.h"
|
||||
#include "IDetailRootObjectCustomization.h"
|
||||
#include "PropertyRestriction.h"
|
||||
#include "Widgets/SWidget.h"
|
||||
|
||||
class FPropertyRestriction;
|
||||
class FReply;
|
||||
class IPropertyHandle;
|
||||
|
||||
class SHorizontalBox;
|
||||
class UMeshVertexPaintingToolProperties;
|
||||
@@ -63,4 +63,4 @@ public:
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
+2
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "ImportVertexColorOptions.h"
|
||||
|
||||
#include "DetailsViewArgs.h"
|
||||
#include "PropertyEditorModule.h"
|
||||
#include "IDetailsView.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
@@ -11,6 +12,7 @@
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "Widgets/Text/STextBlock.h"
|
||||
|
||||
#include UE_INLINE_GENERATED_CPP_BY_NAME(ImportVertexColorOptions)
|
||||
|
||||
|
||||
+3
-6
@@ -2,15 +2,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Widgets/SCompoundWidget.h"
|
||||
#include "Widgets/Input/SButton.h"
|
||||
#include "Widgets/SWindow.h"
|
||||
#include "Widgets/Text/STextBlock.h"
|
||||
#include "IDetailCustomization.h"
|
||||
|
||||
#include "ImportVertexColorOptions.generated.h"
|
||||
|
||||
class SButton;
|
||||
|
||||
UCLASS()
|
||||
class UImportVertexColorOptions : public UObject
|
||||
{
|
||||
@@ -129,4 +126,4 @@ private:
|
||||
bool bShouldImport;
|
||||
TSharedPtr<IDetailsView> DetailsView;
|
||||
UImportVertexColorOptions* Options;
|
||||
};
|
||||
};
|
||||
|
||||
+1
-2
@@ -3,7 +3,6 @@
|
||||
#include "ImportVertexColorOptionsCustomization.h"
|
||||
#include "ImportVertexColorOptions.h"
|
||||
|
||||
#include "DetailCategoryBuilder.h"
|
||||
#include "DetailLayoutBuilder.h"
|
||||
#include "DetailWidgetRow.h"
|
||||
#include "Widgets/Input/SNumericEntryBox.h"
|
||||
@@ -132,4 +131,4 @@ TSharedRef<SHorizontalBox> FImportVertexColorOptionsCustomization::CreateColorCh
|
||||
];
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE // "VertexColorImportOptionsCustomization"
|
||||
#undef LOCTEXT_NAMESPACE // "VertexColorImportOptionsCustomization"
|
||||
|
||||
+3
-2
@@ -2,9 +2,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Widgets/SBoxPanel.h"
|
||||
#include "IDetailCustomization.h"
|
||||
|
||||
class SHorizontalBox;
|
||||
|
||||
/** Customization for importing vertex colors from a texture see SImportVertexColorOptions */
|
||||
class FImportVertexColorOptionsCustomization : public IDetailCustomization
|
||||
{
|
||||
@@ -18,4 +19,4 @@ public:
|
||||
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
|
||||
private:
|
||||
TSharedRef<SHorizontalBox> CreateColorChannelWidget(TSharedRef<class IPropertyHandle> ChannelProperty);
|
||||
};
|
||||
};
|
||||
|
||||
@@ -4,14 +4,11 @@
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "MeshPaintMode.h"
|
||||
#include "EditorModeManager.h"
|
||||
#include "MeshPaintModeSettings.h"
|
||||
#include "MeshPaintModeCommands.h"
|
||||
#include "BrushSettingsCustomization.h"
|
||||
#include "PropertyEditorModule.h"
|
||||
#include "MeshPaintComponentAdapterFactory.h"
|
||||
#include "MeshPaintAdapterFactory.h"
|
||||
#include "MeshPaintSplineMeshAdapter.h"
|
||||
#include "MeshPaintStaticMeshAdapter.h"
|
||||
#include "MeshPaintSkeletalMeshAdapter.h"
|
||||
#include "MeshPaintGeometryCollectionAdapter.h"
|
||||
|
||||
|
||||
@@ -1,36 +1,30 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "MeshPaintMode.h"
|
||||
#include "EditorModeManager.h"
|
||||
#include "MeshPaintModeCommands.h"
|
||||
#include "EditorViewportClient.h"
|
||||
#include "GeometryCollection/GeometryCollectionComponent.h" // IWYU pragma: keep
|
||||
#include "MeshPaintModeToolkit.h"
|
||||
#include "Toolkits/ToolkitManager.h"
|
||||
#include "Framework/Commands/UICommandList.h"
|
||||
#include "IMeshPaintComponentAdapter.h"
|
||||
#include "MeshPaintModeSettings.h"
|
||||
#include "Framework/Commands/Commands.h"
|
||||
#include "MultiSelectionTool.h"
|
||||
#include "InteractiveToolManager.h"
|
||||
#include "EdModeInteractiveToolsContext.h"
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "ComponentReregisterContext.h"
|
||||
#include "Components/MeshComponent.h"
|
||||
#include "Dialogs/Dialogs.h"
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "Components/SkeletalMeshComponent.h"
|
||||
#include "GeometryCollection/GeometryCollectionComponent.h"
|
||||
#include "ScopedTransaction.h"
|
||||
#include "PackageTools.h"
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "Engine/Selection.h"
|
||||
#include "Engine/SkinnedAssetCommon.h"
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "MeshPaintAdapterFactory.h"
|
||||
#include "MeshPaintModeHelpers.h"
|
||||
#include "MeshSelect.h"
|
||||
#include "MeshTexturePaintingTool.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "Settings/LevelEditorMiscSettings.h"
|
||||
#include "LevelEditor.h"
|
||||
#include "TexturePaintToolset.h"
|
||||
#include "ToolContextInterfaces.h"
|
||||
|
||||
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshPaintMode)
|
||||
|
||||
|
||||
@@ -3,16 +3,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Tools/UEdMode.h"
|
||||
#include "Framework/Commands/UIAction.h"
|
||||
#include "Framework/Commands/UICommandList.h"
|
||||
#include "Containers/ArrayView.h"
|
||||
#include "LevelEditorViewport.h" // For FTrackingTransaction
|
||||
#include "UnrealEdMisc.h"
|
||||
#include "Framework/Commands/UIAction.h"
|
||||
#include "Framework/Commands/UICommandInfo.h"
|
||||
#include "Framework/Commands/UICommandList.h"
|
||||
#include "IMeshPaintComponentAdapter.h"
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "MeshVertexPaintingTool.h"
|
||||
#include "Tools/LegacyEdModeInterfaces.h"
|
||||
#include "MeshPaintMode.generated.h"
|
||||
|
||||
-3
@@ -1,10 +1,7 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "MeshPaintModeCommands.h"
|
||||
#include "Framework/Commands/UIAction.h"
|
||||
#include "MeshPaintMode.h"
|
||||
#include "SingleSelectionTool.h"
|
||||
#include "MeshVertexPaintingTool.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "MeshPaintEditorModeCommands"
|
||||
|
||||
|
||||
+5
-17
@@ -4,22 +4,20 @@
|
||||
|
||||
#include "ComponentReregisterContext.h"
|
||||
|
||||
#include "MeshPaintModeSettings.h"
|
||||
#include "IMeshPaintComponentAdapter.h"
|
||||
#include "MeshPaintAdapterFactory.h"
|
||||
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
#include "Components/SkeletalMeshComponent.h"
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "Engine/Texture2D.h"
|
||||
#include "IDesktopPlatform.h"
|
||||
#include "SceneView.h"
|
||||
#include "InteractiveToolManager.h"
|
||||
#include "StaticMeshComponentLODInfo.h"
|
||||
#include "StaticMeshResources.h"
|
||||
#include "StaticMeshAttributes.h"
|
||||
|
||||
#include "InterchangeGenericAssetsPipelineSharedSettings.h"
|
||||
#include "Rendering/SkeletalMeshRenderData.h"
|
||||
|
||||
#include "Math/GenericOctree.h"
|
||||
#include "Rendering/SkeletalMeshLODModel.h"
|
||||
#include "Utils.h"
|
||||
|
||||
#include "Framework/Application/SlateApplication.h"
|
||||
@@ -27,30 +25,20 @@
|
||||
#include "EditorViewportClient.h"
|
||||
#include "Interfaces/IMainFrameModule.h"
|
||||
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "DesktopPlatformModule.h"
|
||||
#include "EditorDirectories.h"
|
||||
#include "PackageTools.h"
|
||||
#include "FileHelpers.h"
|
||||
#include "ISourceControlModule.h"
|
||||
|
||||
#include "Editor.h"
|
||||
#include "LevelEditor.h"
|
||||
#include "IAssetViewport.h"
|
||||
#include "EditorViewportClient.h"
|
||||
#include "LevelEditorViewport.h"
|
||||
|
||||
#include "Factories/FbxSkeletalMeshImportData.h"
|
||||
|
||||
#include "Async/ParallelFor.h"
|
||||
#include "Rendering/SkeletalMeshModel.h"
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "MeshPaintMode.h"
|
||||
#include "MeshVertexPaintingTool.h"
|
||||
#include "MeshTexturePaintingTool.h"
|
||||
#include "InterchangeAssetImportData.h"
|
||||
#include "InterchangeGenericAssetsPipeline.h"
|
||||
#include "InterchangeGenericMeshPipeline.h"
|
||||
#include "InterchangePythonPipelineBase.h"
|
||||
|
||||
|
||||
@@ -844,4 +832,4 @@ bool UMeshPaintModeSubsystem::CanSaveModifiedTextures()
|
||||
}
|
||||
}
|
||||
return bRequiresSaving;
|
||||
}
|
||||
}
|
||||
|
||||
-1
@@ -1,7 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "MeshPaintModeSettings.h"
|
||||
#include "UnrealEdMisc.h"
|
||||
|
||||
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshPaintModeSettings)
|
||||
|
||||
|
||||
+2
-1
@@ -2,7 +2,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "MeshPaintingToolsetTypes.h"
|
||||
#include "UObject/Package.h"
|
||||
#include "MeshPaintModeSettings.generated.h"
|
||||
|
||||
|
||||
|
||||
+2
@@ -1,7 +1,9 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "MeshPaintModeToolkit.h"
|
||||
#include "EdModeInteractiveToolsContext.h"
|
||||
#include "MeshPaintMode.h"
|
||||
#include "InteractiveToolManager.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "MeshPaintModeToolkit"
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#pragma once
|
||||
#include "Toolkits/BaseToolkit.h"
|
||||
#include "EditorModeManager.h"
|
||||
|
||||
|
||||
/**
|
||||
|
||||
+3
-2
@@ -1,9 +1,10 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "BaseMeshPaintComponentAdapter.h"
|
||||
#include "MeshAdapter.h"
|
||||
#include "Distance/DistLine3Segment3.h"
|
||||
#include "Spatial/MeshAABBTree3.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
#include "Distance/DistLine3Triangle3.h"
|
||||
#include "Distance/DistSegment3Triangle3.h"
|
||||
|
||||
bool FBaseMeshPaintComponentAdapter::Initialize()
|
||||
{
|
||||
|
||||
+2
-3
@@ -2,11 +2,10 @@
|
||||
|
||||
#include "IMeshPaintComponentAdapter.h"
|
||||
|
||||
#include "Engine/Texture.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Components/MeshComponent.h"
|
||||
#include "MeshPaintingToolsetTypes.h"
|
||||
#include "Materials/MaterialExpressionTextureBase.h"
|
||||
#include "Materials/MaterialExpressionTextureSample.h"
|
||||
#include "Materials/Material.h"
|
||||
#include "Materials/MaterialExpressionTextureCoordinate.h"
|
||||
#include "Materials/MaterialExpressionTextureSampleParameter.h"
|
||||
@@ -95,4 +94,4 @@ void IMeshPaintComponentAdapter::DefaultQueryPaintableTextures(int32 MaterialInd
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-4
@@ -4,10 +4,8 @@
|
||||
#include "GeometryCollection/GeometryCollection.h"
|
||||
#include "GeometryCollection/GeometryCollectionComponent.h"
|
||||
#include "GeometryCollection/GeometryCollectionObject.h"
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "MeshPaintingToolsetTypes.h"
|
||||
#include "ComponentReregisterContext.h"
|
||||
#include "IndexTypes.h"
|
||||
#include "RenderingThread.h"
|
||||
#include "Spatial/MeshAABBTree3.h"
|
||||
|
||||
DEFINE_LOG_CATEGORY_STATIC(LogMeshPaintGeometryCollectionComponentAdapter, Log, All);
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
+1
-14
@@ -2,32 +2,19 @@
|
||||
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "ComponentReregisterContext.h"
|
||||
#include "MeshPaintingToolsetTypes.h"
|
||||
#include "IMeshPaintComponentAdapter.h"
|
||||
#include "MeshPaintAdapterFactory.h"
|
||||
#include "Components/SplineMeshComponent.h"
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
#include "Components/SkeletalMeshComponent.h"
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "Engine/SkinnedAssetCommon.h"
|
||||
#include "Engine/Texture2D.h"
|
||||
#include "Rendering/SkeletalMeshLODModel.h"
|
||||
#include "StaticMeshComponentLODInfo.h"
|
||||
#include "StaticMeshResources.h"
|
||||
#include "StaticMeshAttributes.h"
|
||||
#include "Rendering/SkeletalMeshRenderData.h"
|
||||
#include "Math/GenericOctree.h"
|
||||
#include "Framework/Application/SlateApplication.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "Async/ParallelFor.h"
|
||||
#include "Rendering/SkeletalMeshModel.h"
|
||||
#include "InteractiveToolManager.h"
|
||||
#include "MeshVertexPaintingTool.h"
|
||||
#include "InputRouter.h"
|
||||
#include "InteractiveGizmoManager.h"
|
||||
#include "ToolContextInterfaces.h"
|
||||
#include "Engine/StaticMesh.h"
|
||||
#include "BaseTools/BaseBrushTool.h"
|
||||
#include "Algo/Copy.h"
|
||||
|
||||
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshPaintHelpers)
|
||||
|
||||
|
||||
+1
-4
@@ -2,15 +2,13 @@
|
||||
|
||||
|
||||
#include "MeshPaintInteractions.h"
|
||||
#include "InputState.h"
|
||||
#include "InteractiveTool.h"
|
||||
#include "InteractiveToolManager.h"
|
||||
#include "ToolContextInterfaces.h"
|
||||
#include "MeshPaintHelpers.h"
|
||||
#include "Components/MeshComponent.h"
|
||||
#include "IMeshPaintComponentAdapter.h"
|
||||
#include "MeshPaintAdapterFactory.h"
|
||||
#include "EngineUtils.h"
|
||||
#include "Editor.h"
|
||||
#include "Elements/Framework/TypedElementRegistry.h"
|
||||
#include "Elements/Interfaces/TypedElementObjectInterface.h"
|
||||
#include "UnrealClient.h"
|
||||
@@ -18,7 +16,6 @@
|
||||
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshPaintInteractions)
|
||||
|
||||
#if WITH_EDITOR
|
||||
#include "HitProxies.h"
|
||||
#endif
|
||||
|
||||
#define LOCTEXT_NAMESPACE "MeshSelection"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user