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Control Rig: Python access to currently focused model / graph
#rb sara.schvartzman #jira UE-178106 #preflight https://horde.devtools.epicgames.com/job/63f5f9bf500c05a62419bd24 [CL 24358626 by Helge Mathee in ue5-main branch]
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+11
@@ -1982,6 +1982,17 @@ bool UControlRigBlueprint::RemoveModel(FString InName, bool bSetupUndoRedo, bool
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return RigVMClient.RemoveModel(InName, bSetupUndoRedo);
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}
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URigVMGraph* UControlRigBlueprint::GetFocusedModel() const
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{
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#if WITH_EDITOR
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if(OnGetFocusedGraphDelegate.IsBound())
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{
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return OnGetFocusedGraphDelegate.Execute();
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}
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#endif
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return RigVMClient.GetDefaultModel();
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}
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URigVMController* UControlRigBlueprint::GetController(const URigVMGraph* InGraph) const
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{
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return RigVMClient.GetController(InGraph);
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+8
-1
@@ -46,6 +46,7 @@ DECLARE_DELEGATE_RetVal_OneParam(bool, FControlRigOnBreakLinksDialogRequestedDel
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DECLARE_DELEGATE_RetVal_OneParam(TRigVMTypeIndex, FControlRigOnPinTypeSelectionRequestedDelegate, const TArray<TRigVMTypeIndex>&);
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DECLARE_EVENT(UControlRigBlueprint, FOnBreakpointAdded);
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DECLARE_EVENT_OneParam(UControlRigBlueprint, FOnRequestInspectObject, const TArray<UObject*>& );
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DECLARE_DELEGATE_RetVal(URigVMGraph*, FControlRigBlueprintGetFocusedGraph);
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USTRUCT(meta = (Deprecated = "5.2"))
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struct CONTROLRIGDEVELOPER_API FControlRigPublicFunctionArg
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@@ -279,6 +280,8 @@ public:
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#endif // #if WITH_EDITOR
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FControlRigBlueprintGetFocusedGraph& OnGetFocusedGraph() { return OnGetFocusedGraphDelegate; }
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virtual bool ShouldBeMarkedDirtyUponTransaction() const override { return false; }
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/** IInterface_PreviewMeshProvider interface */
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@@ -335,6 +338,9 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Control Rig Blueprint")
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bool RemoveModel(FString InName = TEXT("Rig Graph"), bool bSetupUndoRedo = true, bool bPrintPythonCommand = true);
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UFUNCTION(BlueprintCallable, Category = "Control Rig Blueprint")
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URigVMGraph* GetFocusedModel() const;
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UFUNCTION(BlueprintCallable, Category = "Control Rig Blueprint")
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URigVMController* GetController(const URigVMGraph* InGraph = nullptr) const;
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@@ -747,7 +753,8 @@ private:
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TArray<URigVMNode*> RigVMBreakpointNodes;
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FOnRequestInspectObject OnRequestInspectObjectEvent;
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FControlRigBlueprintGetFocusedGraph OnGetFocusedGraphDelegate;
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public:
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/** Sets the execution mode. In Release mode the rig will ignore all breakpoints. */
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