You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false). EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however. Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini) GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically. This addresses UETOOL-270 (Most editor preferences should be project-agnostic) [CL 2517558 by Andrew Rodham in Main branch]
This commit is contained in:
committed by
Andrew.Rodham@epicgames.com
parent
4daae26e88
commit
8ff0d8b98b
@@ -557,7 +557,7 @@ FReply SSettingsEditor::HandleExportButtonClicked()
|
||||
{
|
||||
if (LastExportDir.IsEmpty())
|
||||
{
|
||||
LastExportDir = FPaths::GetPath(GEditorUserSettingsIni);
|
||||
LastExportDir = FPaths::GetPath(GEditorPerProjectIni);
|
||||
}
|
||||
|
||||
FString DefaultFileName = FString::Printf(TEXT("%s Backup %s.ini"), *SelectedSection->GetDisplayName().ToString(), *FDateTime::Now().ToString(TEXT("%Y-%m-%d %H%M%S")));
|
||||
@@ -607,7 +607,7 @@ FReply SSettingsEditor::HandleImportButtonClicked()
|
||||
TSharedPtr<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow(AsShared());
|
||||
void* ParentWindowHandle = (ParentWindow.IsValid() && ParentWindow->GetNativeWindow().IsValid()) ? ParentWindow->GetNativeWindow()->GetOSWindowHandle() : nullptr;
|
||||
|
||||
if (FDesktopPlatformModule::Get()->OpenFileDialog(ParentWindowHandle, LOCTEXT("ImportSettingsDialogTitle", "Import settings...").ToString(), FPaths::GetPath(GEditorUserSettingsIni), TEXT(""), TEXT("Config files (*.ini)|*.ini"), EFileDialogFlags::None, OutFiles))
|
||||
if (FDesktopPlatformModule::Get()->OpenFileDialog(ParentWindowHandle, LOCTEXT("ImportSettingsDialogTitle", "Import settings...").ToString(), FPaths::GetPath(GEditorPerProjectIni), TEXT(""), TEXT("Config files (*.ini)|*.ini"), EFileDialogFlags::None, OutFiles))
|
||||
{
|
||||
if (SelectedSection->Import(OutFiles[0]) && SelectedSection->Save())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user