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Added AdMob support for Android.
- In Edit/Project Settings/Android, set an AdMob Ad ID and then show and hide ads via blueprints. [CL 2057848 by JJ Hoesing in Main branch]
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@@ -97,4 +97,8 @@ public:
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// Mapping of game leaderboard names to IDs generated by Google Play.
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UPROPERTY(GlobalConfig, EditAnywhere, Category = GooglePlayServices)
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TArray<FGooglePlayLeaderboardMapping> LeaderboardMap;
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// The unique identifier for the ad obtained from AdMob.
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UPROPERTY(GlobalConfig, EditAnywhere, Category = GooglePlayServices)
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FString AdMobAdUnitID;
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};
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