Added AdMob support for Android.

- In Edit/Project Settings/Android, set an AdMob Ad ID and then show and hide ads via blueprints.

[CL 2057848 by JJ Hoesing in Main branch]
This commit is contained in:
JJ Hoesing
2014-04-28 12:19:40 -04:00
committed by UnrealBot
parent 24efde8e15
commit 8f73feb1a6
7 changed files with 208 additions and 9 deletions
@@ -97,4 +97,8 @@ public:
// Mapping of game leaderboard names to IDs generated by Google Play.
UPROPERTY(GlobalConfig, EditAnywhere, Category = GooglePlayServices)
TArray<FGooglePlayLeaderboardMapping> LeaderboardMap;
// The unique identifier for the ad obtained from AdMob.
UPROPERTY(GlobalConfig, EditAnywhere, Category = GooglePlayServices)
FString AdMobAdUnitID;
};