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UE4 - Workaround deprecation warnings
#rb none #jira UE-71246 #rnx [CL 5359623 by Rolando Caloca in Main branch]
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+3
-1
@@ -365,7 +365,9 @@ void FAmdAmfVideoEncoder::ResolveBackBuffer(const FTexture2DRHIRef& BackBuffer,
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}
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else // Texture format mismatch, use a shader to do the copy.
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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SetRenderTarget(RHICmdList, ResolvedBackBuffer, FTextureRHIRef());
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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RHICmdList.SetViewport(0, 0, 0.0f, ResolvedBackBuffer->GetSizeX(), ResolvedBackBuffer->GetSizeY(), 1.0f);
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FGraphicsPipelineStateInitializer GraphicsPSOInit;
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@@ -402,7 +404,7 @@ void FAmdAmfVideoEncoder::ResolveBackBuffer(const FTexture2DRHIRef& BackBuffer,
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*VertexShader,
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EDRF_Default);
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SetRenderTarget(RHICmdList, FTextureRHIRef(), FTextureRHIRef());
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UnbindRenderTargets(RHICmdList);
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}
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}
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+2
@@ -334,7 +334,9 @@ void FNvVideoEncoder::CopyBackBuffer(const FTexture2DRHIRef& SrcBackBuffer, cons
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}
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else // Texture format mismatch, use a shader to do the copy.
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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SetRenderTarget(RHICmdList, DstFrame.ResolvedBackBuffer, FTextureRHIRef());
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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RHICmdList.SetViewport(0, 0, 0.0f, DstFrame.ResolvedBackBuffer->GetSizeX(), DstFrame.ResolvedBackBuffer->GetSizeY(), 1.0f);
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FGraphicsPipelineStateInitializer GraphicsPSOInit;
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+2
@@ -480,7 +480,9 @@ void FWmfVideoEncoder::ResolveBackBuffer(const FTexture2DRHIRef& BackBuffer, con
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}
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else // Texture format mismatch, use a shader to do the copy.
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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SetRenderTarget(RHICmdList, ResolvedBackBuffer, FTextureRHIRef());
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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RHICmdList.SetViewport(0, 0, 0.0f, ResolvedBackBuffer->GetSizeX(), ResolvedBackBuffer->GetSizeY(), 1.0f);
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FGraphicsPipelineStateInitializer GraphicsPSOInit;
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