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Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937 [CL 16306996 by aurel cordonnier in ue5-main branch]
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@@ -25,9 +25,9 @@ struct FPreAnimatedGeometryCacheTokenProducer : IMovieScenePreAnimatedTokenProdu
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bInManualTick = InComponent->GetManualTick();
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}
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virtual void RestoreState(UObject& ObjectToRestore, IMovieScenePlayer& Player)
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virtual void RestoreState(UObject& Object, const UE::MovieScene::FRestoreStateParams& Params)
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{
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UGeometryCacheComponent* Component = CastChecked<UGeometryCacheComponent>(&ObjectToRestore);
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UGeometryCacheComponent* Component = CastChecked<UGeometryCacheComponent>(&Object);
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Component->SetManualTick(bInManualTick);
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Component->ResetAnimationTime();
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}
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