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Fix TempStorage unzip failing on Mac on zips created on PC. It was failing to interpret the backslashes that I was using on PC to indicate directories.
[CL 2665052 by Wes Hunt in Main branch]
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committed by
wes.hunt@epicgames.com
parent
e5654a652a
commit
8e53b8063b
@@ -893,7 +893,7 @@ namespace AutomationTool
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// use fastest compression. In our best case we are CPU bound, so this is a good tradeoff,
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// cutting overall time by 2/3 while only modestly increasing the compression ratio (22.7% -> 23.8% for RootEditor PDBs).
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// This is in cases of a super hot cache, so the operation was largely CPU bound.
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ZipArchive.AddFile(File, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(File, RootDir)));
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ZipArchive.AddFile(File, CommandUtils.ConvertSeparators(PathSeparator.Slash, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(File, RootDir))));
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}
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ZipArchive.Save();
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}
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@@ -926,7 +926,7 @@ namespace AutomationTool
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// This is in cases of a super hot cache, so the operation was largely CPU bound.
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// Also, sadly, mono appears to have a bug where nothing you can do will properly set the LastWriteTime on the created entry,
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// so we have to ignore timestamps on files extracted from a zip, since it may have been created on a Mac.
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ZipArchive.CreateEntryFromFile(File, CommandUtils.StripBaseDirectory(File, RootDir), System.IO.Compression.CompressionLevel.Fastest);
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ZipArchive.CreateEntryFromFile(File, CommandUtils.ConvertSeparators(PathSeparator.Slash, CommandUtils.StripBaseDirectory(File, RootDir)), System.IO.Compression.CompressionLevel.Fastest);
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}
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}
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Interlocked.Add(ref ZipFilesTotalSize, new FileInfo(ZipFileName).Length);
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