#UE4doc #docs: adjusted variable mismatch between pages. Ex: const float TimeBetweenCameraChanges = 3.0f; -> const float TimeBetweenCameraChanges = 2.0f;

[CL 2573803 by Anthony Zalar in Main branch]
This commit is contained in:
Anthony Zalar
2015-06-02 09:38:04 -04:00
committed by anthony.zalar@epicgames.com
parent fa71cee50f
commit 8dc063dd2b
2 changed files with 2 additions and 2 deletions

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@@ -43,7 +43,7 @@ Description:Coding a class to change camera views
The GameplayStatics header file gives us access to some useful general-purpose functions, one of which we will need for this tutorial. When that is done, add the following code to the bottom of **ACameraDirector::Tick**:
const float TimeBetweenCameraChanges = 3.0f;
const float TimeBetweenCameraChanges = 2.0f;
const float SmoothBlendTime = 0.75f;
TimeToNextCameraChange -= DeltaTime;
if (TimeToNextCameraChange <= 0.0f)