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#UE4doc #docs: adjusted variable mismatch between pages. Ex: const float TimeBetweenCameraChanges = 3.0f; -> const float TimeBetweenCameraChanges = 2.0f;
[CL 2573803 by Anthony Zalar in Main branch]
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anthony.zalar@epicgames.com
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@@ -43,7 +43,7 @@ Description:Coding a class to change camera views
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The GameplayStatics header file gives us access to some useful general-purpose functions, one of which we will need for this tutorial. When that is done, add the following code to the bottom of **ACameraDirector::Tick**:
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const float TimeBetweenCameraChanges = 3.0f;
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const float TimeBetweenCameraChanges = 2.0f;
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const float SmoothBlendTime = 0.75f;
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TimeToNextCameraChange -= DeltaTime;
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if (TimeToNextCameraChange <= 0.0f)
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