diff --git a/Engine/Build/Android/Java/src/com/epicgames/ue4/network/NetworkChangedManager.java b/Engine/Build/Android/Java/src/com/epicgames/ue4/network/NetworkChangedManager.java index f36ea4c0530f..373d81263e82 100644 --- a/Engine/Build/Android/Java/src/com/epicgames/ue4/network/NetworkChangedManager.java +++ b/Engine/Build/Android/Java/src/com/epicgames/ue4/network/NetworkChangedManager.java @@ -258,16 +258,9 @@ public final class NetworkChangedManager implements NetworkConnectivityClient { if (networks.isEmpty() || connectivityManager == null) { return ConnectivityState.NO_CONNECTION; } else { - NetworkInfo activeNetwork = connectivityManager.getActiveNetworkInfo(); + NetworkInfo activeNetworkInfo = connectivityManager.getActiveNetworkInfo(); - boolean isConnected = (activeNetwork != null && activeNetwork.isAvailable() && activeNetwork.isConnected()); - if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) { - if (activeNetwork != null - && !connectivityManager.getNetworkCapabilities(connectivityManager.getActiveNetwork()).hasCapability(NetworkCapabilities.NET_CAPABILITY_VALIDATED)) { - isConnected = false; - } - } - if (isConnected) { + if (activeNetworkInfo != null && activeNetworkInfo.isAvailable() && activeNetworkInfo.isConnected()) { return ConnectivityState.CONNECTION_AVAILABLE; } else { return ConnectivityState.NO_CONNECTION;