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Refactoring the majority of AssetEditorManager cases to AssetEditorSubsystem
#rb me [CL 7765218 by Lauren Ridge in Dev-Editor branch]
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@@ -7,7 +7,7 @@
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#include "Framework/Text/SlateTextRun.h"
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#include "Framework/Text/TextDecorators.h"
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#include "Engine/Blueprint.h"
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#include "Toolkits/AssetEditorManager.h"
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#include "IIntroTutorials.h"
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#include "IntroTutorials.h"
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#include "IDocumentation.h"
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@@ -23,6 +23,7 @@
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#include "AnalyticsEventAttribute.h"
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#include "Interfaces/IAnalyticsProvider.h"
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#include "TutorialHyperlinkDecorator.h"
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#include "Subsystems/AssetEditorSubsystem.h"
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#define LOCTEXT_NAMESPACE "TutorialText"
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@@ -215,7 +216,7 @@ static void ParseAssetLink(const FString& InternalLink, const FString* Action)
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}
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else
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{
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FAssetEditorManager::Get().OpenEditorForAsset(RequiredObject);
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GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAsset(RequiredObject);
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}
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if( FEngineAnalytics::IsAvailable() )
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