Refactoring the majority of AssetEditorManager cases to AssetEditorSubsystem

#rb me

[CL 7765218 by Lauren Ridge in Dev-Editor branch]
This commit is contained in:
Lauren Ridge
2019-08-05 12:16:07 -04:00
parent 54c711e587
commit 882abc56c8
157 changed files with 580 additions and 468 deletions

View File

@@ -7,7 +7,7 @@
#include "Framework/Text/SlateTextRun.h"
#include "Framework/Text/TextDecorators.h"
#include "Engine/Blueprint.h"
#include "Toolkits/AssetEditorManager.h"
#include "IIntroTutorials.h"
#include "IntroTutorials.h"
#include "IDocumentation.h"
@@ -23,6 +23,7 @@
#include "AnalyticsEventAttribute.h"
#include "Interfaces/IAnalyticsProvider.h"
#include "TutorialHyperlinkDecorator.h"
#include "Subsystems/AssetEditorSubsystem.h"
#define LOCTEXT_NAMESPACE "TutorialText"
@@ -215,7 +216,7 @@ static void ParseAssetLink(const FString& InternalLink, const FString* Action)
}
else
{
FAssetEditorManager::Get().OpenEditorForAsset(RequiredObject);
GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAsset(RequiredObject);
}
if( FEngineAnalytics::IsAvailable() )