Refactoring the majority of AssetEditorManager cases to AssetEditorSubsystem

#rb me

[CL 7765218 by Lauren Ridge in Dev-Editor branch]
This commit is contained in:
Lauren Ridge
2019-08-05 12:16:07 -04:00
parent 54c711e587
commit 882abc56c8
157 changed files with 580 additions and 468 deletions

View File

@@ -12,13 +12,14 @@
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
#include "Dialogs/Dialogs.h"
#include "Toolkits/AssetEditorManager.h"
#include "Dialogs/DlgPickAssetPath.h"
#include "PackageTools.h"
#include "MiniCurveEditor.h"
#include "AssetRegistryModule.h"
#include "SCurveEditor.h"
#include "Engine/Selection.h"
#include "Subsystems/AssetEditorSubsystem.h"
#define LOCTEXT_NAMESPACE "CurveStructCustomization"
@@ -380,7 +381,7 @@ FReply FCurveStructCustomization::OnCurvePreviewDoubleClick( const FGeometry& In
{
if (RuntimeCurve->ExternalCurve)
{
FAssetEditorManager::Get().OpenEditorForAsset(RuntimeCurve->ExternalCurve);
GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAsset(RuntimeCurve->ExternalCurve);
}
else
{