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Refactoring the majority of AssetEditorManager cases to AssetEditorSubsystem
#rb me [CL 7765218 by Lauren Ridge in Dev-Editor branch]
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@@ -12,13 +12,14 @@
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Input/SButton.h"
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#include "Dialogs/Dialogs.h"
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#include "Toolkits/AssetEditorManager.h"
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#include "Dialogs/DlgPickAssetPath.h"
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#include "PackageTools.h"
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#include "MiniCurveEditor.h"
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#include "AssetRegistryModule.h"
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#include "SCurveEditor.h"
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#include "Engine/Selection.h"
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#include "Subsystems/AssetEditorSubsystem.h"
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#define LOCTEXT_NAMESPACE "CurveStructCustomization"
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@@ -380,7 +381,7 @@ FReply FCurveStructCustomization::OnCurvePreviewDoubleClick( const FGeometry& In
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{
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if (RuntimeCurve->ExternalCurve)
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{
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FAssetEditorManager::Get().OpenEditorForAsset(RuntimeCurve->ExternalCurve);
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GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAsset(RuntimeCurve->ExternalCurve);
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}
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else
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{
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