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Add opt-in support for {Add,Remove}ViewportOverlayWidget to FAssetEditorToolkit derived editors.
Add implementation for it in the skeletal mesh editor. #jira none #rb brooke.hubert, louise.rasmussen #preflight 609ae9244cb9400001cbe879 #ROBOMERGE-SOURCE: CL 16305022 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v800-16297934) [CL 16305044 by halfdan ingvarsson in ue5-release-engine-test branch]
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@@ -47,8 +47,8 @@ public:
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/** Allows Toolkits to push widgets to the viewport. Passing a nullptr for the Viewport will add or
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remove the OverlayWidget to or from the ActiveViewport */
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virtual void AddViewportOverlayWidget(TSharedRef<SWidget>, TSharedPtr<IAssetViewport> InViewport = nullptr) {}
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virtual void RemoveViewportOverlayWidget(TSharedRef<SWidget>, TSharedPtr<IAssetViewport> InViewport = nullptr) {}
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virtual void AddViewportOverlayWidget(TSharedRef<SWidget> InOverlaidWidget, TSharedPtr<IAssetViewport> InViewport = nullptr) {}
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virtual void RemoveViewportOverlayWidget(TSharedRef<SWidget> InOverlaidWidget, TSharedPtr<IAssetViewport> InViewport = nullptr) {}
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/** Gets a multicast delegate which is executed whenever the toolkit host's active viewport changes. */
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virtual FOnActiveViewportChanged& OnActiveViewportChanged() = 0;
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