You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Uber Graph Persistent Frame - All local variables, used by event graphs (see FKismetFunctionContext::EventGraphLocals), are no longer stored in class scope. They are stored on a frame (as local variables in regular functions). For the ExecuteUbergraph_*() functions the FFrameÆs allocation is kept for the life of the object.
#codereview Nick.Whiting [CL 2329973 by Maciej Mroz in Main branch]
This commit is contained in:
@@ -0,0 +1,26 @@
|
||||
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
|
||||
#pragma once
|
||||
#include "K2Node_SetVariableOnPersistentFrame.generated.h"
|
||||
|
||||
/*
|
||||
* FOR INTERNAL USAGE ONLY!
|
||||
*/
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UK2Node_SetVariableOnPersistentFrame : public UK2Node
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Begin UEdGraphNode interface
|
||||
virtual void AllocateDefaultPins() override;
|
||||
// End UEdGraphNode interface
|
||||
|
||||
// Begin K2Node interface
|
||||
virtual bool IsNodePure() const override { return false; }
|
||||
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
|
||||
// End K2Node interface
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user