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Fix crash selecting objects in the level editor
#codereview andrew.rodham [CL 2520114 by Matt Kuhlenschmidt in Main branch]
This commit is contained in:
committed by
matt.kuhlenschmidt@epicgames.com
parent
d00c1a9ee2
commit
8489620e8d
@@ -579,11 +579,11 @@ void FComponentTransformDetails::CacheCommonLocationUnits()
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{
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LargestValue = CachedLocation.X.GetValue();
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}
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if (CachedLocation.X.IsSet() && CachedLocation.Y.GetValue() > LargestValue)
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if (CachedLocation.Y.IsSet() && CachedLocation.Y.GetValue() > LargestValue)
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{
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LargestValue = CachedLocation.Y.GetValue();
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}
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if (CachedLocation.X.IsSet() && CachedLocation.Z.GetValue() > LargestValue)
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if (CachedLocation.Z.IsSet() && CachedLocation.Z.GetValue() > LargestValue)
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{
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LargestValue = CachedLocation.Z.GetValue();
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}
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