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Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none #rnx #ROBOMERGE-OWNER: lina.halper #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 6631504 in //UE4/Main/... #ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468) [CL 6748759 by ben marsh in Dev-Anim branch]
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@@ -410,7 +410,7 @@ namespace UnrealBuildTool
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if (HostPlatform == UnrealTargetPlatform.Win64)
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{
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RawIncludes.AddRange(VCToolChain.GetVCIncludePaths(CppPlatform.Win64, WindowsPlatform.GetDefaultCompiler(null), null).Trim(';').Split(';'));
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RawIncludes.AddRange(VCToolChain.GetVCIncludePaths(UnrealTargetPlatform.Win64, WindowsPlatform.GetDefaultCompiler(null), null).Trim(';').Split(';'));
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}
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else
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{
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@@ -436,7 +436,7 @@ namespace UnrealBuildTool
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}
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}
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foreach (string Definition in Project.IntelliSensePreprocessorDefinitions)
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{
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string Processed = Definition.Replace("\"", "\\\"");
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@@ -1000,22 +1000,13 @@ namespace UnrealBuildTool
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{
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OutFile.AddField("stopAtEntry", false);
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OutFile.AddField("externalConsole", true);
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OutFile.AddField("type", "cppvsdbg");
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OutFile.AddField("visualizerFile", MakeUnquotedPathString(FileReference.Combine(UE4ProjectRoot, "Engine", "Extras", "VisualStudioDebugging", "UE4.natvis"), EPathType.Absolute));
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}
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switch (HostPlatform)
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else
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{
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case UnrealTargetPlatform.Win64:
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{
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OutFile.AddField("type", "cppvsdbg");
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OutFile.AddField("visualizerFile", MakeUnquotedPathString(FileReference.Combine(UE4ProjectRoot, "Engine", "Extras", "VisualStudioDebugging", "UE4.natvis"), EPathType.Absolute));
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break;
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}
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default:
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{
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OutFile.AddField("type", "lldb");
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break;
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}
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OutFile.AddField("type", "lldb");
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}
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}
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OutFile.EndObject();
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