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Fix building on Mac using distcc which seperates pre-processing and compilation.
#codereview michael.trepka [CL 2097023 by Mark Satterthwaite in Main branch]
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UnrealBot
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83ba1896f4
@@ -89,7 +89,7 @@ void FShaderUniformBufferParameter::ModifyCompilationEnvironment(const TCHAR* Pa
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);
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FString& GeneratedUniformBuffersInclude = OutEnvironment.IncludeFileNameToContentsMap.FindOrAdd("GeneratedUniformBuffers.usf");
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GeneratedUniformBuffersInclude += FString::Printf(TEXT("#include \"UniformBuffers/%s.usf\"")LINE_TERMINATOR, ParameterName);
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GeneratedUniformBuffersInclude += FString::Printf(TEXT("#include \"UniformBuffers/%s.usf\"") LINE_TERMINATOR, ParameterName);
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Struct.AddResourceTableEntries(OutEnvironment.ResourceTableMap, OutEnvironment.ResourceTableLayoutHashes);
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}
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@@ -356,7 +356,7 @@ void FShaderType::AddReferencedUniformBufferIncludes(FShaderCompilerEnvironment&
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for (TMap<const TCHAR*,FCachedUniformBufferDeclaration>::TConstIterator It(ReferencedUniformBufferStructsCache); It; ++It)
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{
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check(It.Value().Declaration[Platform].Len() > 0);
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UniformBufferIncludes += FString::Printf(TEXT("#include \"UniformBuffers/%s.usf\"")LINE_TERMINATOR, It.Key());
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UniformBufferIncludes += FString::Printf(TEXT("#include \"UniformBuffers/%s.usf\"") LINE_TERMINATOR, It.Key());
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OutEnvironment.IncludeFileNameToContentsMap.Add(
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*FString::Printf(TEXT("UniformBuffers/%s.usf"),It.Key()),
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It.Value().Declaration[Platform]
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@@ -389,7 +389,7 @@ void FVertexFactoryType::AddReferencedUniformBufferIncludes(FShaderCompilerEnvir
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for (TMap<const TCHAR*,FCachedUniformBufferDeclaration>::TConstIterator It(ReferencedUniformBufferStructsCache); It; ++It)
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{
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check(It.Value().Declaration[Platform].Len() > 0);
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UniformBufferIncludes += FString::Printf(TEXT("#include \"UniformBuffers/%s.usf\"")LINE_TERMINATOR, It.Key());
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UniformBufferIncludes += FString::Printf(TEXT("#include \"UniformBuffers/%s.usf\"") LINE_TERMINATOR, It.Key());
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OutEnvironment.IncludeFileNameToContentsMap.Add(
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*FString::Printf(TEXT("UniformBuffers/%s.usf"),It.Key()),
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It.Value().Declaration[Platform]
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