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UAT: Prevent temp-target files from having their timestamps updated even when the contents don't change. Causes unnecessary rebuilds when working with content-only projects.
#rb none #jira UE-70371 #ROBOMERGE-SOURCE: CL 5107983 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 5206549 by ben marsh in Main branch]
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@@ -278,8 +278,8 @@ namespace AutomationTool
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string ProjectName = RawProjectPath.GetFileNameWithoutExtension();
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// Create a target.cs file
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FileReference TargetLocation = FileReference.Combine(TempDir, ProjectName + ".Target.cs");
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using (StreamWriter Writer = new StreamWriter(TargetLocation.FullName))
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MemoryStream TargetStream = new MemoryStream();
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using (StreamWriter Writer = new StreamWriter(TargetStream))
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{
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Writer.WriteLine("using UnrealBuildTool;");
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Writer.WriteLine();
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@@ -292,10 +292,12 @@ namespace AutomationTool
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Writer.WriteLine("\t}");
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Writer.WriteLine("}");
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}
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FileReference TargetLocation = FileReference.Combine(TempDir, ProjectName + ".Target.cs");
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FileReference.WriteAllBytesIfDifferent(TargetLocation, TargetStream.ToArray());
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// Create a build.cs file
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FileReference ModuleLocation = FileReference.Combine(TempDir, ProjectName + ".Build.cs");
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using (StreamWriter Writer = new StreamWriter(ModuleLocation.FullName))
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MemoryStream ModuleStream = new MemoryStream();
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using (StreamWriter Writer = new StreamWriter(ModuleStream))
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{
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Writer.WriteLine("using UnrealBuildTool;");
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Writer.WriteLine();
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@@ -310,16 +312,20 @@ namespace AutomationTool
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Writer.WriteLine("\t}");
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Writer.WriteLine("}");
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}
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FileReference ModuleLocation = FileReference.Combine(TempDir, ProjectName + ".Build.cs");
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FileReference.WriteAllBytesIfDifferent(ModuleLocation, ModuleStream.ToArray());
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// Create a main module cpp file
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FileReference SourceFileLocation = FileReference.Combine(TempDir, ProjectName + ".cpp");
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using (StreamWriter Writer = new StreamWriter(SourceFileLocation.FullName))
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MemoryStream SourceFileStream = new MemoryStream();
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using (StreamWriter Writer = new StreamWriter(SourceFileStream))
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{
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Writer.WriteLine("#include \"CoreTypes.h\"");
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Writer.WriteLine("#include \"Modules/ModuleManager.h\"");
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Writer.WriteLine();
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Writer.WriteLine("IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, {0}, \"{0}\");", ProjectName);
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}
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FileReference SourceFileLocation = FileReference.Combine(TempDir, ProjectName + ".cpp");
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FileReference.WriteAllBytesIfDifferent(SourceFileLocation, SourceFileStream.ToArray());
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}
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/// <summary>
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