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Fixes saparate translucency screen percentage
#rb none #jira UE-135770 #preflight 61f3d600801201ab38802f25 #ROBOMERGE-AUTHOR: guillaume.abadie #ROBOMERGE-SOURCE: CL 18770204 in //UE5/Release-5.0/... via CL 18770211 via CL 18770261 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18770266 by guillaume abadie in ue5-main branch]
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@@ -1219,7 +1219,7 @@ FMotionBlurOutputs AddMotionBlurPass(FRDGBuilder& GraphBuilder, const FViewInfo&
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MotionBlurFilterTexture,
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VelocityFlatTexture,
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VelocityTileTextures,
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Inputs.PostMotionBlurTranslucency.Texture,
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Inputs.PostMotionBlurTranslucency.ColorTexture.Resolve,
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Inputs.PostMotionBlurTranslucency.ViewRect.Size(),
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EMotionBlurFilterPass::Separable1,
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Inputs.Quality);
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@@ -1234,7 +1234,7 @@ FMotionBlurOutputs AddMotionBlurPass(FRDGBuilder& GraphBuilder, const FViewInfo&
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Inputs.SceneColor.Texture,
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VelocityFlatTexture,
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VelocityTileTextures,
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Inputs.PostMotionBlurTranslucency.Texture,
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Inputs.PostMotionBlurTranslucency.ColorTexture.Resolve,
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Inputs.PostMotionBlurTranslucency.ViewRect.Size(),
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EMotionBlurFilterPass::Unified,
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Inputs.Quality);
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