Fixes saparate translucency screen percentage

#rb none
#jira UE-135770
#preflight 61f3d600801201ab38802f25

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18770204 in //UE5/Release-5.0/... via CL 18770211 via CL 18770261
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18770266 by guillaume abadie in ue5-main branch]
This commit is contained in:
guillaume abadie
2022-01-28 08:13:09 -05:00
parent 207941d4db
commit 82d704ea77
20 changed files with 834 additions and 583 deletions
@@ -1219,7 +1219,7 @@ FMotionBlurOutputs AddMotionBlurPass(FRDGBuilder& GraphBuilder, const FViewInfo&
MotionBlurFilterTexture,
VelocityFlatTexture,
VelocityTileTextures,
Inputs.PostMotionBlurTranslucency.Texture,
Inputs.PostMotionBlurTranslucency.ColorTexture.Resolve,
Inputs.PostMotionBlurTranslucency.ViewRect.Size(),
EMotionBlurFilterPass::Separable1,
Inputs.Quality);
@@ -1234,7 +1234,7 @@ FMotionBlurOutputs AddMotionBlurPass(FRDGBuilder& GraphBuilder, const FViewInfo&
Inputs.SceneColor.Texture,
VelocityFlatTexture,
VelocityTileTextures,
Inputs.PostMotionBlurTranslucency.Texture,
Inputs.PostMotionBlurTranslucency.ColorTexture.Resolve,
Inputs.PostMotionBlurTranslucency.ViewRect.Size(),
EMotionBlurFilterPass::Unified,
Inputs.Quality);