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Fix for ES31 shaders attempting to use framebuffer fetch in the vertex shader, causing a crash on Android
#rb Allan.Bentham [REVIEW] Jack.Porter #ROBOMERGE-OWNER: lina.halper #ROBOMERGE-AUTHOR: jack.porter #ROBOMERGE-SOURCE: CL 5765453 via CL 5765478 via CL 5765483 via CL 5768240 via CL 5770046 via CL 5770047 #ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) [CL 5779428 by jack porter in Dev-Anim branch]
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@@ -24,8 +24,8 @@ class FShaderFormatGLSL : public IShaderFormat
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enum
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{
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/** Version for shader format, this becomes part of the DDC key. */
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UE_SHADER_GLSL_VER = 79,
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UE_SHADER_GLSL_ANDROID_VER = 79,
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UE_SHADER_GLSL_VER = 80,
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UE_SHADER_GLSL_ANDROID_VER = 80,
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};
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void CheckFormat(FName Format) const
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