Fix for ES31 shaders attempting to use framebuffer fetch in the vertex shader, causing a crash on Android

#rb Allan.Bentham
[REVIEW] Jack.Porter

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 5765453 via CL 5765478 via CL 5765483 via CL 5768240 via CL 5770046 via CL 5770047
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5779428 by jack porter in Dev-Anim branch]
This commit is contained in:
jack porter
2019-04-08 13:18:56 -04:00
parent 2c8534c38e
commit 8164a5a354
4 changed files with 19 additions and 7 deletions

View File

@@ -24,8 +24,8 @@ class FShaderFormatGLSL : public IShaderFormat
enum
{
/** Version for shader format, this becomes part of the DDC key. */
UE_SHADER_GLSL_VER = 79,
UE_SHADER_GLSL_ANDROID_VER = 79,
UE_SHADER_GLSL_VER = 80,
UE_SHADER_GLSL_ANDROID_VER = 80,
};
void CheckFormat(FName Format) const