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UE-70358 - Failure to sign when packaging for iOS Distribution when using Remote Compile from a code project on Windows
#jira UE-70358 #rb Ben.Marsh #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: cosmin.sulea #ROBOMERGE-SOURCE: CL 5382950 in //UE4/Release-4.22/... via CL 5383321 #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 5415572 by cosmin sulea in Dev-Networking branch]
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@@ -27,9 +27,18 @@ namespace UnrealBuildTool
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// always seed the random number the same, so multiple runs of the generator will generate the same project
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static Random Rand = new Random(0);
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public XcodeProjectFileGenerator(FileReference InOnlyGameProject)
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/// <summary>
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/// Mark for distribution builds
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/// </summary>
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bool bForDistribution = false;
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public XcodeProjectFileGenerator(FileReference InOnlyGameProject, CommandLineArguments CommandLine)
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: base(InOnlyGameProject)
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{
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if (CommandLine.HasOption("-distribution"))
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{
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bForDistribution = true;
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}
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}
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/// <summary>
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@@ -90,7 +99,7 @@ namespace UnrealBuildTool
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/// <returns>The newly allocated project file object</returns>
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protected override ProjectFile AllocateProjectFile(FileReference InitFilePath)
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{
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return new XcodeProjectFile(InitFilePath, OnlyGameProject);
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return new XcodeProjectFile(InitFilePath, OnlyGameProject, bForDistribution);
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}
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/// ProjectFileGenerator interface
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