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Fix compile errors with Visual Studio 2019.
#rb none #jira UE-75931 #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 6911124 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) (v366-6836689) [CL 6922995 by ben marsh in Dev-Networking branch]
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@@ -97,6 +97,7 @@
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__pragma(warning(push)) \
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__pragma(warning(disable: 4510)) /* '<class>': default constructor could not be generated. */ \
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__pragma(warning(disable: 4610)) /* object '<class>' can never be instantiated - user-defined constructor required. */ \
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__pragma(warning(disable: 4800)) /* Implicit conversion from '<type>' to bool. Possible information loss. */ \
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__pragma(warning(disable: 4946)) /* reinterpret_cast used between related classes: '<class1>' and '<class1>' */ \
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__pragma(warning(disable: 4996)) /* '<obj>' was declared deprecated. */ \
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__pragma(warning(disable: 6011)) /* Dereferencing NULL pointer '<ptr>'. */ \
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@@ -417,7 +417,7 @@ void FGeometryCollectionSceneProxy::SetDynamicData_RenderThread(FGeometryCollect
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if (bSupportsManualVertexFetch)
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{
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const bool bLocalGeometryCollectionTripleBufferUploads = GGeometryCollectionTripleBufferUploads;
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const bool bLocalGeometryCollectionTripleBufferUploads = (GGeometryCollectionTripleBufferUploads != 0);
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if (bLocalGeometryCollectionTripleBufferUploads && TransformBuffers.Num() == 1)
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{
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