Fix Xmldoc warnings in EpicGames.Core prior to enabling tests in CI.

#preflight none

[CL 20777139 by Ben Marsh in ue5-main branch]
This commit is contained in:
Ben Marsh
2022-06-22 13:23:01 -04:00
parent 7adb0388f7
commit 80c440a503
43 changed files with 819 additions and 570 deletions
@@ -298,8 +298,8 @@ namespace EpicGames.Core
/// <summary>
/// Moves a file from one location to another. Creates the destination directory, and removes read-only files in the target location if necessary.
/// </summary>
/// <param name="SourceFileName">Path to the source file</param>
/// <param name="TargetFileName">Path to the target file</param>
/// <param name="sourceLocation">Path to the source file</param>
/// <param name="targetLocation">Path to the target file</param>
public static void ForceMoveFile(FileReference sourceLocation, FileReference targetLocation)
{
// Try to move the file into place
@@ -499,6 +499,10 @@ namespace EpicGames.Core
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
internal static extern int GetFileAttributesW(string lpFileName);
/// <summary>
/// Force-delete a file (Windows only)
/// </summary>
/// <param name="fileName"></param>
public static void ForceDeleteFileWin32(string fileName)
{
// Try to delete the file normally