Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.

#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build

#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824721 by fred kimberley in ue5-main branch]
This commit is contained in:
fred kimberley
2022-02-02 07:59:31 -05:00
parent a5e79b5414
commit 7fbfaf57c8
492 changed files with 3166 additions and 3100 deletions
@@ -4178,7 +4178,7 @@ namespace EditLayersHeightmapLocalMerge_RenderThread
FinalizeHeightmapPSParams->InSourceTextureSize = FUintVector2(InLocalMergeInfo.ComponentSizeVerts.X, InLocalMergeInfo.ComponentSizeVerts.Y);
FinalizeHeightmapPSParams->InSourceHeightmaps = RDGResources.ScratchStitchedHeightmapTextureArraySRV;
FinalizeHeightmapPSParams->InDestinationTextureSubregion = FUintVector4(ComponentResolveInfo.Heightmap.Subregion.Min.X, ComponentResolveInfo.Heightmap.Subregion.Min.Y, ComponentResolveInfo.Heightmap.Subregion.Max.X, ComponentResolveInfo.Heightmap.Subregion.Max.Y);
FinalizeHeightmapPSParams->InLandscapeGridScale = InLocalMergeInfo.LandscapeGridScale;
FinalizeHeightmapPSParams->InLandscapeGridScale = (FVector3f)InLocalMergeInfo.LandscapeGridScale;
for (int32 NeighborIndex = 0; NeighborIndex < 9; ++NeighborIndex)
{