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Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
#jira UE-122078 #rb Andrew.Davidson, Colin.McGinley #preflight standard build #ROBOMERGE-AUTHOR: fred.kimberley #ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042) [CL 18824721 by fred kimberley in ue5-main branch]
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@@ -4178,7 +4178,7 @@ namespace EditLayersHeightmapLocalMerge_RenderThread
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FinalizeHeightmapPSParams->InSourceTextureSize = FUintVector2(InLocalMergeInfo.ComponentSizeVerts.X, InLocalMergeInfo.ComponentSizeVerts.Y);
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FinalizeHeightmapPSParams->InSourceHeightmaps = RDGResources.ScratchStitchedHeightmapTextureArraySRV;
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FinalizeHeightmapPSParams->InDestinationTextureSubregion = FUintVector4(ComponentResolveInfo.Heightmap.Subregion.Min.X, ComponentResolveInfo.Heightmap.Subregion.Min.Y, ComponentResolveInfo.Heightmap.Subregion.Max.X, ComponentResolveInfo.Heightmap.Subregion.Max.Y);
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FinalizeHeightmapPSParams->InLandscapeGridScale = InLocalMergeInfo.LandscapeGridScale;
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FinalizeHeightmapPSParams->InLandscapeGridScale = (FVector3f)InLocalMergeInfo.LandscapeGridScale;
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for (int32 NeighborIndex = 0; NeighborIndex < 9; ++NeighborIndex)
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{
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