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Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669 [CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
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@@ -193,7 +193,7 @@ struct PrimitiveStatsGenerator
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// Only list primitives in visible levels
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&& IsInVisibleLevel( InPrimitiveComponent, World )
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// Don't list pending kill components.
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&& !InPrimitiveComponent->IsPendingKill() )
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&& IsValid(InPrimitiveComponent) )
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{
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// Retrieve relevant lights.
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TArray<const ULightComponent*> RelevantLights;
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