You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Merged from FN/Main to 4.23:
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it) - Changed each platform's GetTargetPlatform[s] function #rb none #jira UE-78692 [CL 8031412 by Josh Adams in 4.23 branch]
This commit is contained in:
@@ -40,7 +40,7 @@ public:
|
||||
|
||||
virtual TArray<ITargetPlatform*> GetTargetPlatforms() override
|
||||
{
|
||||
if (TargetPlatforms.Num() == 0)
|
||||
if (TargetPlatforms.Num() == 0 && FAndroidTargetPlatform::IsUsable())
|
||||
{
|
||||
for (int32 Type = 0; Type < 2; Type++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user