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Fixing HoloLens build issues caused by using the wrong Windows 10 SDK headers.
#jira UE-112221 #rb josh.adams #preflight 6064944bf8bd0000016c5637 [CL 15919434 by christopher waters in ue5-main branch]
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@@ -7,17 +7,7 @@ public class DirectSound : ModuleRules
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{
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Type = ModuleType.External;
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string DirectXSDKDir = "";
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if (Target.Platform == UnrealTargetPlatform.HoloLens)
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{
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DirectXSDKDir = Target.WindowsPlatform.bUseWindowsSDK10 ?
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Target.UEThirdPartySourceDirectory + "Windows/DirectXLegacy" :
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Target.UEThirdPartySourceDirectory + "Windows/DirectX";
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}
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else
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{
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DirectXSDKDir = Target.UEThirdPartySourceDirectory + "Windows/DirectX";
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}
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string DirectXSDKDir = Target.UEThirdPartySourceDirectory + "Windows/DirectX";
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string LibDir = null;
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if (Target.Platform == UnrealTargetPlatform.Win64)
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