Fixing HoloLens build issues caused by using the wrong Windows 10 SDK headers.

#jira UE-112221
#rb josh.adams
#preflight 6064944bf8bd0000016c5637

[CL 15919434 by christopher waters in ue5-main branch]
This commit is contained in:
christopher waters
2021-04-05 13:39:16 -04:00
parent a5ee87c1ba
commit 7bb0fe6481
7 changed files with 10 additions and 80 deletions
@@ -7,17 +7,7 @@ public class DirectSound : ModuleRules
{
Type = ModuleType.External;
string DirectXSDKDir = "";
if (Target.Platform == UnrealTargetPlatform.HoloLens)
{
DirectXSDKDir = Target.WindowsPlatform.bUseWindowsSDK10 ?
Target.UEThirdPartySourceDirectory + "Windows/DirectXLegacy" :
Target.UEThirdPartySourceDirectory + "Windows/DirectX";
}
else
{
DirectXSDKDir = Target.UEThirdPartySourceDirectory + "Windows/DirectX";
}
string DirectXSDKDir = Target.UEThirdPartySourceDirectory + "Windows/DirectX";
string LibDir = null;
if (Target.Platform == UnrealTargetPlatform.Win64)