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Temporary fix for UdpMessaging being referenced from targets that don't have the plugin enabled.
[CL 2520119 by Ben Marsh in Main branch]
This commit is contained in:
committed by
Ben.Marsh@epicgames.com
parent
8489620e8d
commit
7b6a7d2e89
@@ -2846,6 +2846,10 @@ namespace UnrealBuildTool
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else
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{
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ModuleType = UEBuildModule.GetEngineModuleTypeBasedOnLocation(ModuleName, ModuleType, ModuleFileRelativeToEngineDirectory);
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if (ModuleName == "UdpMessaging")
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{
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ModuleType = UEBuildModuleType.Runtime;
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}
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if (ModuleType == UEBuildModuleType.Unknown)
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{
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throw new BuildException("Unable to determine module type for {0}", ModuleFileName);
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