Add lvl1 header include (result of script)

#rb none

#ROBOMERGE-OWNER: ori.cohen
#ROBOMERGE-AUTHOR: ori.cohen
#ROBOMERGE-SOURCE: CL 12510784 via CL 12510899 via CL 12510908 via CL 12510913
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12510925 by ori cohen in Main branch]
This commit is contained in:
ori cohen
2020-04-01 16:28:03 -04:00
parent 19e5e2d4e2
commit 7ad6a77aa7
282 changed files with 282 additions and 0 deletions
@@ -2,6 +2,7 @@
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "CoreMinimal.h"
#include "TransformCollection.h"
#include "Misc/Crc.h"
@@ -2,6 +2,7 @@
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "CoreMinimal.h"
#include "ManagedArray.h"
#include "GeometryCollection/TransformCollection.h"
@@ -1,6 +1,7 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "Containers/Set.h"
#include "CoreMinimal.h"
@@ -2,6 +2,7 @@
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "CoreMinimal.h"
#include "GeometryCollection/ManagedArrayCollection.h"
@@ -2,6 +2,7 @@
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
@@ -2,6 +2,7 @@
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "CoreMinimal.h"
//#include "GeometryCollection/ManagedArrayCollection.h"
@@ -1,6 +1,7 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "Containers/Set.h"
class HHitProxy;
@@ -2,6 +2,7 @@
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "CoreMinimal.h"
#include "GeometryCollection/GeometryCollection.h"
#include "Templates/SharedPointer.h"
@@ -1,5 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "Containers/Array.h"
#include "GeometryCollection/GeometryCollectionSection.h"
#include "Templates/SharedPointer.h"
@@ -2,6 +2,7 @@
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "GeometryCollection/ManagedArray.h"
#include "GeometryCollection/ManagedArrayTypes.h"
#include "UObject/Object.h"
@@ -1,5 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "Containers/UnrealString.h"
#include "GeometryCollection/GeometryCollectionBoneNode.h"
#include "GeometryCollection/GeometryCollectionSection.h"
@@ -2,6 +2,7 @@
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "HAL/IConsoleManager.h"
@@ -2,6 +2,7 @@
#pragma once
#include "Chaos/IncludeLvl1.inl"
#include "CoreMinimal.h"
#include "GeometryCollection/ManagedArrayCollection.h"
#include "Misc/Crc.h"