You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Deprecate more AlignedFloatBuffer callsites and use FAlignedFloatBuffer
#rb trivial #rnx #preflight 60918ea390631e0001d41516 [CL 16198391 by Rob Gay in ue5-main branch]
This commit is contained in:
@@ -146,7 +146,7 @@ private:
|
||||
TUniquePtr<Audio::FMixerNullCallback> RenderCallback;
|
||||
|
||||
// If we have a render callback, we pop audio from the PatchMixer to this buffer before calling OnAudioCallback.
|
||||
Audio::AlignedFloatBuffer BufferForRenderCallback;
|
||||
Audio::FAlignedFloatBuffer BufferForRenderCallback;
|
||||
|
||||
// Owns the current settings for this endpoint.
|
||||
TUniquePtr<IAudioEndpointSettingsProxy> CurrentSettings;
|
||||
|
||||
@@ -146,7 +146,7 @@ struct FAudioPluginSourceInputData
|
||||
uint64 AudioComponentId;
|
||||
|
||||
// The audio input buffer
|
||||
Audio::AlignedFloatBuffer* AudioBuffer;
|
||||
Audio::FAlignedFloatBuffer* AudioBuffer;
|
||||
|
||||
// Number of channels of the source audio buffer.
|
||||
int32 NumChannels;
|
||||
@@ -161,7 +161,7 @@ struct FAudioPluginSourceInputData
|
||||
struct FAudioPluginSourceOutputData
|
||||
{
|
||||
// The audio output buffer
|
||||
Audio::AlignedFloatBuffer AudioBuffer;
|
||||
Audio::FAlignedFloatBuffer AudioBuffer;
|
||||
};
|
||||
|
||||
/** This is a class which should be overridden to provide users with settings to use for individual sounds */
|
||||
|
||||
@@ -160,7 +160,7 @@ struct FSoundfieldEncoderInputData
|
||||
/*
|
||||
* Input buffer of interleaved floats. Each channel of the interleaved AudioBuffer corresponds to a channel index in PositionalData.
|
||||
*/
|
||||
Audio::AlignedFloatBuffer& AudioBuffer;
|
||||
Audio::FAlignedFloatBuffer& AudioBuffer;
|
||||
|
||||
// Number of channels of the source audio buffer.
|
||||
int32 NumChannels;
|
||||
@@ -195,7 +195,7 @@ struct FSoundfieldDecoderInputData
|
||||
|
||||
struct FSoundfieldDecoderOutputData
|
||||
{
|
||||
Audio::AlignedFloatBuffer& AudioBuffer;
|
||||
Audio::FAlignedFloatBuffer& AudioBuffer;
|
||||
};
|
||||
|
||||
class AUDIOEXTENSIONS_API ISoundfieldDecoderStream
|
||||
|
||||
Reference in New Issue
Block a user