Deprecate more AlignedFloatBuffer callsites and use FAlignedFloatBuffer

#rb trivial
#rnx
#preflight 60918ea390631e0001d41516

[CL 16198391 by Rob Gay in ue5-main branch]
This commit is contained in:
Rob Gay
2021-05-04 16:05:46 -04:00
parent baa780e43b
commit 7a7793e767
111 changed files with 501 additions and 496 deletions
@@ -146,7 +146,7 @@ private:
TUniquePtr<Audio::FMixerNullCallback> RenderCallback;
// If we have a render callback, we pop audio from the PatchMixer to this buffer before calling OnAudioCallback.
Audio::AlignedFloatBuffer BufferForRenderCallback;
Audio::FAlignedFloatBuffer BufferForRenderCallback;
// Owns the current settings for this endpoint.
TUniquePtr<IAudioEndpointSettingsProxy> CurrentSettings;
@@ -146,7 +146,7 @@ struct FAudioPluginSourceInputData
uint64 AudioComponentId;
// The audio input buffer
Audio::AlignedFloatBuffer* AudioBuffer;
Audio::FAlignedFloatBuffer* AudioBuffer;
// Number of channels of the source audio buffer.
int32 NumChannels;
@@ -161,7 +161,7 @@ struct FAudioPluginSourceInputData
struct FAudioPluginSourceOutputData
{
// The audio output buffer
Audio::AlignedFloatBuffer AudioBuffer;
Audio::FAlignedFloatBuffer AudioBuffer;
};
/** This is a class which should be overridden to provide users with settings to use for individual sounds */
@@ -160,7 +160,7 @@ struct FSoundfieldEncoderInputData
/*
* Input buffer of interleaved floats. Each channel of the interleaved AudioBuffer corresponds to a channel index in PositionalData.
*/
Audio::AlignedFloatBuffer& AudioBuffer;
Audio::FAlignedFloatBuffer& AudioBuffer;
// Number of channels of the source audio buffer.
int32 NumChannels;
@@ -195,7 +195,7 @@ struct FSoundfieldDecoderInputData
struct FSoundfieldDecoderOutputData
{
Audio::AlignedFloatBuffer& AudioBuffer;
Audio::FAlignedFloatBuffer& AudioBuffer;
};
class AUDIOEXTENSIONS_API ISoundfieldDecoderStream