Fix for message string in FMessageLogListingModel::AddMessageInternal() being treated as a formatting string

[CL 2124689 by Michael Trepka in Main branch]
This commit is contained in:
Michael Trepka
2014-07-02 12:03:29 -04:00
committed by UnrealBot
parent 1a24188e92
commit 776abb8bf2

View File

@@ -67,7 +67,7 @@ void FMessageLogListingModel::AddMessageInternal( const TSharedRef<FTokenizedMes
{
SET_WARN_COLOR(LogColor);
}
FMsg::Logf(__FILE__, __LINE__, *LogName.ToString(), FMessageLog::GetLogVerbosity(NewMessage->GetSeverity()), *NewMessage->ToText().ToString());
FMsg::Logf(__FILE__, __LINE__, *LogName.ToString(), FMessageLog::GetLogVerbosity(NewMessage->GetSeverity()), TEXT("%s"), *NewMessage->ToText().ToString());
CLEAR_WARN_COLOR();
}