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Moved STAT_FAsyncPackage_CreateAsyncPackagesFromQueue to an inner scope to reduce the number of stat events it generates
#rb none #ROBOMERGE-OWNER: lina.halper #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 6674856 via CL 6674912 via CL 6674922 #ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468) [CL 6789478 by robert manuszewski in Dev-Anim branch]
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@@ -594,7 +594,6 @@ void FAsyncLoadingThread::ProcessAsyncPackageRequest(FAsyncPackageDesc* InReques
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int32 FAsyncLoadingThread::CreateAsyncPackagesFromQueue(bool bUseTimeLimit, bool bUseFullTimeLimit, float TimeLimit, FFlushTree* FlushTree)
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{
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SCOPE_CYCLE_COUNTER(STAT_FAsyncPackage_CreateAsyncPackagesFromQueue);
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SCOPED_LOADTIMER(CreateAsyncPackagesFromQueueTime);
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FAsyncLoadingTickScope InAsyncLoadingTick;
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@@ -646,6 +645,7 @@ int32 FAsyncLoadingThread::CreateAsyncPackagesFromQueue(bool bUseTimeLimit, bool
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if (QueueCopy.Num() > 0)
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{
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SCOPE_CYCLE_COUNTER(STAT_FAsyncPackage_CreateAsyncPackagesFromQueue);
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double Timer = 0;
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{
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SCOPE_SECONDS_COUNTER(Timer);
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@@ -4426,7 +4426,6 @@ struct FScopedRecursionNotAllowed
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EAsyncPackageState::Type FAsyncLoadingThread::ProcessAsyncLoading(int32& OutPackagesProcessed, bool bUseTimeLimit /*= false*/, bool bUseFullTimeLimit /*= false*/, float TimeLimit /*= 0.0f*/, FFlushTree* FlushTree)
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{
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SCOPE_CYCLE_COUNTER(STAT_FAsyncLoadingThread_ProcessAsyncLoading);
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SCOPED_LOADTIMER(AsyncLoadingTime);
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check(!IsInGameThread() || !IsMultithreaded());
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@@ -4439,8 +4438,9 @@ EAsyncPackageState::Type FAsyncLoadingThread::ProcessAsyncLoading(int32& OutPack
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if (GEventDrivenLoaderEnabled)
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{
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SCOPE_CYCLE_COUNTER(STAT_FAsyncLoadingThread_ProcessAsyncLoading);
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#if !UE_BUILD_SHIPPING && !UE_BUILD_TEST
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FScopedRecursionNotAllowed RecursionGuard;
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FScopedRecursionNotAllowed RecursionGuard;
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#endif
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FAsyncLoadingTickScope InAsyncLoadingTick;
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@@ -4457,12 +4457,12 @@ EAsyncPackageState::Type FAsyncLoadingThread::ProcessAsyncLoading(int32& OutPack
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bool bDidSomething = false;
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{
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bDidSomething = GPrecacheCallbackHandler.ProcessIncoming();
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OutPackagesProcessed += (bDidSomething ? 1 : 0);
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OutPackagesProcessed += (bDidSomething ? 1 : 0);
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if (IsTimeLimitExceeded(TickStartTime, bUseTimeLimit, TimeLimit, TEXT("ProcessIncoming"), nullptr))
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{
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return EAsyncPackageState::TimeOut;
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}
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if (IsTimeLimitExceeded(TickStartTime, bUseTimeLimit, TimeLimit, TEXT("ProcessIncoming"), nullptr))
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{
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return EAsyncPackageState::TimeOut;
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}
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}
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if (IsAsyncLoadingSuspended())
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@@ -4547,7 +4547,7 @@ EAsyncPackageState::Type FAsyncLoadingThread::ProcessAsyncLoading(int32& OutPack
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}
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// We're done, at least on this thread, so we can remove the package now.
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AddToLoadedPackages(Package);
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AddToLoadedPackages(Package);
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}
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if (IsTimeLimitExceeded(TickStartTime, bUseTimeLimit, TimeLimit, TEXT("TickAsyncPackage")))
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{
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@@ -4604,8 +4604,10 @@ EAsyncPackageState::Type FAsyncLoadingThread::ProcessAsyncLoading(int32& OutPack
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}
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}
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} // GEventDrivenLoaderEnabled
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else
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else if (AsyncPackages.Num())
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{
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SCOPE_CYCLE_COUNTER(STAT_FAsyncLoadingThread_ProcessAsyncLoading);
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bool bDepthFirst = false;
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// We need to loop as the function has to handle finish loading everything given no time limit
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