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(WIP) Blueprint code conversion commandlet - now actually converting assets, recording a manifest that reflects the results.
[CL 2680641 by Mike Beach in Main branch]
This commit is contained in:
committed by
Mike.Beach@epicgames.com
parent
616d30afaa
commit
76209a73f0
@@ -4,6 +4,7 @@
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#include "GenerateBlueprintCodeModuleCommandlet.h"
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#include "NativeCodeGenCommandlineParams.h"
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#include "BlueprintNativeCodeGenCoordinator.h"
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#include "BlueprintNativeCodeGenUtils.h"
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DEFINE_LOG_CATEGORY_STATIC(LogBlueprintCodeGen, Log, All);
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@@ -41,6 +42,7 @@ int32 UGenerateBlueprintCodeModuleCommandlet::Main(FString const& Params)
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}
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FBlueprintNativeCodeGenCoordinator Coordinator(CommandlineParams);
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FBlueprintNativeCodeGenUtils::GenerateCodeModule(Coordinator);
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return 0;
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}
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