(WIP) Blueprint code conversion commandlet - now actually converting assets, recording a manifest that reflects the results.

[CL 2680641 by Mike Beach in Main branch]
This commit is contained in:
Mike Beach
2015-09-04 13:35:03 -04:00
committed by Mike.Beach@epicgames.com
parent 616d30afaa
commit 76209a73f0
10 changed files with 325 additions and 102 deletions

View File

@@ -4,6 +4,7 @@
#include "GenerateBlueprintCodeModuleCommandlet.h"
#include "NativeCodeGenCommandlineParams.h"
#include "BlueprintNativeCodeGenCoordinator.h"
#include "BlueprintNativeCodeGenUtils.h"
DEFINE_LOG_CATEGORY_STATIC(LogBlueprintCodeGen, Log, All);
@@ -41,6 +42,7 @@ int32 UGenerateBlueprintCodeModuleCommandlet::Main(FString const& Params)
}
FBlueprintNativeCodeGenCoordinator Coordinator(CommandlineParams);
FBlueprintNativeCodeGenUtils::GenerateCodeModule(Coordinator);
return 0;
}