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VulkanRHI: Add VULKAN_SM6. Move features and requirements around to match what was done on d3d.
#rb arciel.rekman, carl.lloyd #preflight 643996128901e5ef982dc887 [CL 25045731 by jeannoe morissette in ue5-main branch]
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@@ -479,6 +479,7 @@ void FMaterialStats::BuildShaderPlatformDB()
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// Vulkan
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AddShaderPlatform(EPlatformCategoryType::Desktop, SP_VULKAN_SM5, TEXT("Vulkan SM5"), true, true, TEXT("Desktop, Vulkan, Shader Model 5"));
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AddShaderPlatform(EPlatformCategoryType::Desktop, SP_VULKAN_SM6, TEXT("Vulkan SM6"), true, true, TEXT("Desktop, Vulkan, Shader Model 6"));
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// Android
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AddShaderPlatform(EPlatformCategoryType::Android, SP_OPENGL_ES3_1_ANDROID, TEXT("Android GLES 3.1"), true, true, TEXT("Android, OpenGLES 3.1"));
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