VulkanRHI: Add VULKAN_SM6. Move features and requirements around to match what was done on d3d.

#rb arciel.rekman, carl.lloyd
#preflight 643996128901e5ef982dc887

[CL 25045731 by jeannoe morissette in ue5-main branch]
This commit is contained in:
jeannoe morissette
2023-04-14 14:26:06 -04:00
parent a153b6cdc7
commit 75364b7008
17 changed files with 171 additions and 17 deletions

View File

@@ -479,6 +479,7 @@ void FMaterialStats::BuildShaderPlatformDB()
// Vulkan
AddShaderPlatform(EPlatformCategoryType::Desktop, SP_VULKAN_SM5, TEXT("Vulkan SM5"), true, true, TEXT("Desktop, Vulkan, Shader Model 5"));
AddShaderPlatform(EPlatformCategoryType::Desktop, SP_VULKAN_SM6, TEXT("Vulkan SM6"), true, true, TEXT("Desktop, Vulkan, Shader Model 6"));
// Android
AddShaderPlatform(EPlatformCategoryType::Android, SP_OPENGL_ES3_1_ANDROID, TEXT("Android GLES 3.1"), true, true, TEXT("Android, OpenGLES 3.1"));