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UX for updating redirectors
- Refactor AssetViewUtils::LoadAssetsIfNeeded to take settings struct and return enum code. - Allow cancelling when loading redirectors or when loading referencers. - Use AssetViewUtils::LoadAssetsIfNeeded in asset view context menu a well as folder tree to unify progress/cancellation for both [CL 32159723 by robert millar in ue5-main branch]
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@@ -2,6 +2,7 @@
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#include "AnimationModifiersModule.h"
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#include "Algo/Copy.h"
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#include "Animation/AnimSequence.h"
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#include "AnimationModifier.h"
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#include "AnimationModifierDetailCustomization.h"
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@@ -166,20 +167,16 @@ void FAnimationModifiersModule::RegisterMenus()
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return;
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}
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TArray<FString> AnimSequencePaths;
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Algo::TransformIf(Context->SelectedAssets, AnimSequencePaths, [](const FAssetData& AssetData)
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TArray<FAssetData> AnimSequenceAssets;
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Algo::CopyIf(Context->SelectedAssets, AnimSequenceAssets, [](const FAssetData& AssetData)
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{
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return AssetData.AssetClassPath == UAnimSequence::StaticClass()->GetClassPathName();
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},
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[](const FAssetData& AssetData)
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{
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return AssetData.GetObjectPathString();
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});
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auto GetAnimSequences = [AnimSequencePaths](TArray<UAnimSequence*>& OutSequences)
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auto GetAnimSequences = [AnimSequenceAssets](TArray<UAnimSequence*>& OutSequences)
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{
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TArray<UObject*> Objects;
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AssetViewUtils::LoadAssetsIfNeeded(AnimSequencePaths, Objects);
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AssetViewUtils::LoadAssetsIfNeeded(AnimSequenceAssets, Objects, AssetViewUtils::FLoadAssetsSettings{});
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Algo::TransformIf(Objects, OutSequences,
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[](const UObject* Object)
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