Fully moving MaterialDomain to its own header.

#jira none
#preflight 639b4dc335203bc7aa695078

[CL 23531533 by christopher waters in ue5-main branch]
This commit is contained in:
christopher waters
2022-12-15 16:01:51 -05:00
parent e1874567a6
commit 7215f7d4ec
127 changed files with 144 additions and 4 deletions
@@ -1,6 +1,7 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/BaseDynamicMeshSceneProxy.h"
#include "MaterialDomain.h"
#include "Materials/Material.h"
#include "RayTracingDefinitions.h"
#include "RayTracingInstance.h"
@@ -7,6 +7,7 @@
#include "DynamicMesh/MeshTangents.h"
#include "Async/ParallelFor.h"
#include "Materials/Material.h"
#include "MaterialDomain.h"
#include "MaterialShared.h"
/**
@@ -2,6 +2,7 @@
#include "DynamicMeshActor.h"
#include "Engine/CollisionProfile.h"
#include "MaterialDomain.h"
#include "Materials/Material.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(DynamicMeshActor)