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Fully moving MaterialDomain to its own header.
#jira none #preflight 639b4dc335203bc7aa695078 [CL 23531533 by christopher waters in ue5-main branch]
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@@ -1,6 +1,7 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Components/BaseDynamicMeshSceneProxy.h"
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#include "MaterialDomain.h"
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#include "Materials/Material.h"
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#include "RayTracingDefinitions.h"
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#include "RayTracingInstance.h"
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@@ -7,6 +7,7 @@
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#include "DynamicMesh/MeshTangents.h"
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#include "Async/ParallelFor.h"
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#include "Materials/Material.h"
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#include "MaterialDomain.h"
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#include "MaterialShared.h"
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/**
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@@ -2,6 +2,7 @@
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#include "DynamicMeshActor.h"
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#include "Engine/CollisionProfile.h"
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#include "MaterialDomain.h"
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#include "Materials/Material.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(DynamicMeshActor)
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