diff --git a/Engine/Source/Runtime/ShaderCore/Private/ShaderCache.cpp b/Engine/Source/Runtime/ShaderCore/Private/ShaderCache.cpp index 3960b08682a1..a5beebc4e9de 100644 --- a/Engine/Source/Runtime/ShaderCore/Private/ShaderCache.cpp +++ b/Engine/Source/Runtime/ShaderCore/Private/ShaderCache.cpp @@ -897,7 +897,7 @@ void FShaderCache::InternalSetSamplerState(EShaderFrequency Frequency, uint32 In { if ( bUseShaderDrawLog && !bIsPreDraw ) { - checkf(Index < GetFeatureLevelMaxTextureSamplers(GMaxRHIFeatureLevel), TEXT("Attempting to bind sampler at index %d which exceeds RHI max. %d"), Index, GetFeatureLevelMaxTextureSamplers(GMaxRHIFeatureLevel)); + checkf(Index < GetFeatureLevelMaxTextureSamplers(GMaxRHIFeatureLevel), TEXT("Attempting to bind sampler at index %u which exceeds RHI max. %d"), Index, GetFeatureLevelMaxTextureSamplers(GMaxRHIFeatureLevel)); InvalidResourceCount -= (uint32)(CurrentDrawKey.SamplerStates[Frequency][Index] == FShaderDrawKey::InvalidState); if ( State ) { @@ -908,7 +908,7 @@ void FShaderCache::InternalSetSamplerState(EShaderFrequency Frequency, uint32 In } else { - UE_LOG(LogShaders, Warning, TEXT("Binding invalid sampler %p to shader stage %d index %d, draw logging will be suspended until this is reset to a valid or null reference."), State, (uint32)Frequency, Index); + UE_LOG(LogShaders, Warning, TEXT("Binding invalid sampler %p to shader stage %u index %u, draw logging will be suspended until this is reset to a valid or null reference."), State, (uint32)Frequency, Index); CurrentDrawKey.SamplerStates[Frequency][Index] = FShaderDrawKey::InvalidState; InvalidResourceCount++; } @@ -925,7 +925,7 @@ void FShaderCache::InternalSetTexture(EShaderFrequency Frequency, uint32 Index, { if ( bUseShaderDrawLog && !bIsPreDraw ) { - checkf(Index < MaxResources, TEXT("Attempting to texture bind at index %d which exceeds RHI max. %d"), Index, MaxResources); + checkf(Index < MaxResources, TEXT("Attempting to texture bind at index %u which exceeds RHI max. %d"), Index, MaxResources); InvalidResourceCount -= (uint32)(CurrentDrawKey.Resources[Frequency][Index] == FShaderDrawKey::InvalidState); if ( State ) { @@ -946,7 +946,7 @@ void FShaderCache::InternalSetTexture(EShaderFrequency Frequency, uint32 Index, } else { - UE_LOG(LogShaders, Warning, TEXT("Binding invalid texture %p to shader stage %d index %d, draw logging will be suspended until this is reset to a valid or null reference."), State, (uint32)Frequency, Index); + UE_LOG(LogShaders, Warning, TEXT("Binding invalid texture %p to shader stage %u index %u, draw logging will be suspended until this is reset to a valid or null reference."), State, (uint32)Frequency, Index); CurrentDrawKey.Resources[Frequency][Index] = FShaderDrawKey::InvalidState; InvalidResourceCount++; } @@ -963,7 +963,7 @@ void FShaderCache::InternalSetSRV(EShaderFrequency Frequency, uint32 Index, FSha { if ( bUseShaderDrawLog && !bIsPreDraw ) { - checkf(Index < MaxResources, TEXT("Attempting to bind SRV at index %d which exceeds RHI max. %d"), Index, MaxResources); + checkf(Index < MaxResources, TEXT("Attempting to bind SRV at index %u which exceeds RHI max. %d"), Index, MaxResources); InvalidResourceCount -= (uint32)(CurrentDrawKey.Resources[Frequency][Index] == FShaderDrawKey::InvalidState); if ( SRV ) { @@ -975,7 +975,7 @@ void FShaderCache::InternalSetSRV(EShaderFrequency Frequency, uint32 Index, FSha } else { - UE_LOG(LogShaders, Warning, TEXT("Binding invalid SRV %p to shader stage %d index %d, draw logging will be suspended until this is reset to a valid or null reference."), SRV, (uint32)Frequency, Index); + UE_LOG(LogShaders, Warning, TEXT("Binding invalid SRV %p to shader stage %u index %u, draw logging will be suspended until this is reset to a valid or null reference."), SRV, (uint32)Frequency, Index); CurrentDrawKey.Resources[Frequency][Index] = FShaderDrawKey::InvalidState; InvalidResourceCount++; }