SDK (1): Changes in common code needed to support SDK changes on some platforms

#rb Wojciech.Krywult

[CL 32855114 by john huelin in ue5-main branch]
This commit is contained in:
john huelin
2024-04-10 09:49:42 -04:00
parent 71d743a465
commit 7121101cd8
18 changed files with 67 additions and 22 deletions

View File

@@ -1424,6 +1424,8 @@ FString CreateShaderCompilerWorkerDirectCommandLine(const FShaderCompilerInput&
Text += TEXT("\" -shaderPlatformName=");
Text += Input.ShaderPlatformName.GetPlainNameString();
Text += FString::Printf(TEXT(" -supportedHardwareMask=%u"), Input.SupportedHardwareMask);
switch (Input.Target.Frequency)
{
case SF_Vertex: Text += TEXT(" -vs"); break;