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Checkpoint on more input/output work
- Expose I/O arrays to UI (TODO: fix rename. We currently have two places we're caching input/output names and no easy way to snatch I/O metadata from I/O node. Could we add function to reference name from description instead of caching on node?) - Stub in json import exposition to UI - Fix crash with removing inputs/outputs - Various clean-up #rb ethan.geller #jira UEAU-527 [CL 13937505 by Rob Gay in ue5-main branch]
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@@ -13,24 +13,10 @@
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#include "Metasound.generated.h"
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// Forward Declarations
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class FEditPropertyChain;
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struct FPropertyChangedEvent;
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USTRUCT()
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struct METASOUNDENGINE_API FEdMetasoundInput
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{
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GENERATED_BODY()
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UPROPERTY()
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UEdGraphNode* InputNode = nullptr;
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};
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USTRUCT()
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struct METASOUNDENGINE_API FEdMetasoundOutput
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{
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GENERATED_BODY()
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UPROPERTY()
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UEdGraphNode* OutputNode = nullptr;
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};
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/**
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* This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs.
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@@ -48,12 +34,6 @@ protected:
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#if WITH_EDITORONLY_DATA
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UPROPERTY()
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UEdGraph* Graph;
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UPROPERTY()
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TArray<FEdMetasoundInput> Inputs;
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UPROPERTY()
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TArray<FEdMetasoundOutput> Outputs;
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#endif // WITH_EDITORONLY_DATA
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public:
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@@ -73,6 +53,10 @@ public:
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// Metasound UObject for editor serialization purposes.
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// @param Editor graph associated with UMetasound.
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void SetGraph(UEdGraph* InGraph);
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const FText& GetInputToolTip(FString InputName) const;
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const FText& GetOutputToolTip(FString OutputName) const;
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#endif // WITH_EDITORONLY_DATA
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FMetasoundDocument& GetDocument() override
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@@ -80,9 +64,16 @@ public:
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return RootMetasoundDocument;
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}
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UObject* GetOwningAsset() override
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const FMetasoundDocument& GetDocument() const override
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{
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return this;
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return RootMetasoundDocument;
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}
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UObject* GetOwningAsset() const override
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{
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// Hack to allow handles to manipulate while providing
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// ability to inspect via a handle from the const version of GetRootGraphHandle()
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return const_cast<UObject*>(CastChecked<const UObject>(this));
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}
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// Updates the Metasound's metadata (name, author, etc).
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