Documentation for build tools

[CL 3737519 by buildmachine in Main branch]
This commit is contained in:
buildmachine
2017-11-05 06:17:09 -05:00
parent 7815b20165
commit 6f830dcc16

View File

@@ -128,6 +128,8 @@ $ bEventDrivenLoader (Boolean): If true, event driven loader will be used in coo
$ bUseXGEController (Boolean): Whether the XGE controller worker and modules should be included in the engine build. These are required for distributed shader compilation using the XGE interception interface.
$ bIWYU (Boolean): Enables "include what you use" by default for modules in this target. Changes the default PCH mode for any module in this project to PCHUsageModule.UseExplicitOrSharedPCHs.
$ bEnforceIWYU (Boolean): Enforce "include what you use" rules; warns if monolithic headers (Engine.h, UnrealEd.h, etc...) are used, and checks that source files include their matching header first.
$ bHasExports (Boolean): Whether the final executable should export symbols.