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Documentation for build tools
[CL 3737519 by buildmachine in Main branch]
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@@ -128,6 +128,8 @@ $ bEventDrivenLoader (Boolean): If true, event driven loader will be used in coo
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$ bUseXGEController (Boolean): Whether the XGE controller worker and modules should be included in the engine build. These are required for distributed shader compilation using the XGE interception interface.
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$ bIWYU (Boolean): Enables "include what you use" by default for modules in this target. Changes the default PCH mode for any module in this project to PCHUsageModule.UseExplicitOrSharedPCHs.
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$ bEnforceIWYU (Boolean): Enforce "include what you use" rules; warns if monolithic headers (Engine.h, UnrealEd.h, etc...) are used, and checks that source files include their matching header first.
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$ bHasExports (Boolean): Whether the final executable should export symbols.
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