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Fixed actor details not showing the properties of the root componenent if selected.
Updated the logic in SActorDetails::RefreshSubobjectTreeElements to match the logic in SActorDetails::OnSubobjectEditorTreeViewSelectionChanged when deciding whether a component or actor is selected [FYI] jamie.dale #jira none #rb trivial #preflight 60c2bbb1b1a4a3000131e17a #ROBOMERGE-SOURCE: CL 16635419 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017) [CL 16635452 by ben hoffman in ue5-release-engine-test branch]
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@@ -353,7 +353,7 @@ void SActorDetails::RefreshSubobjectTreeElements(TArrayView<const FSubobjectEdit
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{
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if(const FSubobjectData* Data = SelectedNode->GetDataSource())
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{
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if(Data->IsDefaultSceneRoot())
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if(Data->IsRootActor())
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{
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// If the actor node is selected then we ignore the component selection
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Components.Reset();
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