[LLM] another pass over EngineMisc. moves about 15MB out in my test replay, mostly moved to LoadMapMisc and StreamingManager.

#rb anthony.bills


#ROBOMERGE-SOURCE: CL 6173661 via CL 6179493

[CL 6179684 by david harvey in Main branch]
This commit is contained in:
david harvey
2019-04-30 13:14:09 -04:00
parent c84f178d9d
commit 6e7d779f93
20 changed files with 81 additions and 0 deletions
@@ -18,6 +18,7 @@
#include "ScenePrivate.h"
#include "Containers/AllocatorFixedSizeFreeList.h"
#include "MaterialShared.h"
#include "HAL/LowLevelMemTracker.h"
int32 GUnbuiltPreviewShadowsInGame = 1;
FAutoConsoleVariableRef CVarUnbuiltPreviewShadowsInGame(
@@ -112,6 +113,8 @@ uint32 FLightPrimitiveInteraction::GetMemoryPoolSize()
void FLightPrimitiveInteraction::Create(FLightSceneInfo* LightSceneInfo,FPrimitiveSceneInfo* PrimitiveSceneInfo)
{
LLM_SCOPE(ELLMTag::SceneRender);
// Attach the light to the primitive's static meshes.
bool bDynamic = true;
bool bRelevant = false;