You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
[LLM] another pass over EngineMisc. moves about 15MB out in my test replay, mostly moved to LoadMapMisc and StreamingManager.
#rb anthony.bills #ROBOMERGE-SOURCE: CL 6173661 via CL 6179493 [CL 6179684 by david harvey in Main branch]
This commit is contained in:
@@ -18,6 +18,7 @@
|
||||
#include "ScenePrivate.h"
|
||||
#include "Containers/AllocatorFixedSizeFreeList.h"
|
||||
#include "MaterialShared.h"
|
||||
#include "HAL/LowLevelMemTracker.h"
|
||||
|
||||
int32 GUnbuiltPreviewShadowsInGame = 1;
|
||||
FAutoConsoleVariableRef CVarUnbuiltPreviewShadowsInGame(
|
||||
@@ -112,6 +113,8 @@ uint32 FLightPrimitiveInteraction::GetMemoryPoolSize()
|
||||
|
||||
void FLightPrimitiveInteraction::Create(FLightSceneInfo* LightSceneInfo,FPrimitiveSceneInfo* PrimitiveSceneInfo)
|
||||
{
|
||||
LLM_SCOPE(ELLMTag::SceneRender);
|
||||
|
||||
// Attach the light to the primitive's static meshes.
|
||||
bool bDynamic = true;
|
||||
bool bRelevant = false;
|
||||
|
||||
Reference in New Issue
Block a user