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Moving PropertyView UWidgets to ScriptableEditorWidgets so they are correctly filtered out of the runtime UMG Designer palette. Upgrade note: if you were previously depending on UMGEditor because you subclassed one of these widgets, you will now need to depend on ScriptableEditorWidgets.
#rb Aditya.RaviChandran #preflight 6447d790024bc608e64d74bc [CL 25197326 by lauren barnes in ue5-main branch]
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ScriptableEditorWidgetsModule.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_MODULE(FScriptableEditorWidgetsModule, ScriptableEditorWidgets);
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void FScriptableEditorWidgetsModule::StartupModule()
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{
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}
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void FScriptableEditorWidgetsModule::ShutdownModule()
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{
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}
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