Moving PropertyView UWidgets to ScriptableEditorWidgets so they are correctly filtered out of the runtime UMG Designer palette. Upgrade note: if you were previously depending on UMGEditor because you subclassed one of these widgets, you will now need to depend on ScriptableEditorWidgets.

#rb Aditya.RaviChandran
#preflight 6447d790024bc608e64d74bc

[CL 25197326 by lauren barnes in ue5-main branch]
This commit is contained in:
lauren barnes
2023-04-26 10:03:27 -04:00
parent 772963d85b
commit 6e4332009a
12 changed files with 66 additions and 3 deletions

View File

@@ -0,0 +1,20 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "ScriptableEditorWidgetsModule.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FScriptableEditorWidgetsModule, ScriptableEditorWidgets);
void FScriptableEditorWidgetsModule::StartupModule()
{
}
void FScriptableEditorWidgetsModule::ShutdownModule()
{
}