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Feature Request: Apply All for Animations modified by Anim Modifier
#feature added ApplyModifier scope struct which keeps track of which modifier has prompted the user for any warnings, and allow them to YesAll/NoAll rather than having to individually prompt for each modifier/animation sequence combination #jira UE-82825 #rb Thomas.Sarkanen #ROBOMERGE-SOURCE: CL 16671774 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389) [CL 16671775 by jurre debaare in ue5-release-engine-test branch]
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@@ -103,6 +103,7 @@ void FAnimationModifiersModule::ApplyAnimationModifiers(const TArray<UAnimSequen
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const FScopedTransaction Transaction(LOCTEXT("UndoAction_ApplyModifiers", "Applying Animation Modifier(s) to Animation Sequence(s)"));
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// Iterate over each Animation Sequence and all of its contained modifiers, applying each one
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UE::Anim::FApplyModifiersScope Scope;
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TArray<UAnimationModifiersAssetUserData*> AssetUserData;
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for (UAnimSequence* AnimationSequence : InSequences)
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{
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