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UBT: fix a number of project generators (UE-18832)
- In-tree code project targets were missing. #codereview Peter.Sauerbrei [CL 2627718 by Dmitry Rekman in Main branch]
This commit is contained in:
committed by
Dmitry.Rekman@epicgames.com
parent
14b7ffce8a
commit
6bcdeee200
@@ -267,33 +267,41 @@ namespace UnrealBuildTool
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string CMakeProjectCmdArg = "";
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foreach (string TargetFilePath in DiscoverTargets())
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foreach(var Project in GeneratedProjectFiles)
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{
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var TargetName = Utils.GetFilenameWithoutAnyExtensions(TargetFilePath); // Remove both ".cs" and ".
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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foreach (var TargetFile in Project.ProjectTargets)
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{
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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if (TargetFile.TargetFilePath == null)
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{
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if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
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continue;
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}
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var TargetName = Utils.GetFilenameWithoutAnyExtensions(TargetFile.TargetFilePath); // Remove both ".cs" and ".
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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{
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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{
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if (TargetName == GameProjectName || TargetName == (GameProjectName + "Editor"))
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if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
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{
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CMakeProjectCmdArg = " -project=\"\\\"${GAME_PROJECT_FILE}\\\"\"";
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if (TargetName == GameProjectName || TargetName == (GameProjectName + "Editor"))
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{
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CMakeProjectCmdArg = " -project=\"\\\"${GAME_PROJECT_FILE}\\\"\"";
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}
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var ConfName = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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CMakefileContent.Append(String.Format("add_custom_target({0}-{3}-{1} ${{BUILD}} {2} {0} {3} {1} $(ARGS))\n", TargetName, ConfName, CMakeProjectCmdArg, HostArchitecture));
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}
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var ConfName = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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CMakefileContent.Append(String.Format("add_custom_target({0}-{3}-{1} ${{BUILD}} {2} {0} {3} {1} $(ARGS))\n", TargetName, ConfName, CMakeProjectCmdArg, HostArchitecture));
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}
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}
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}
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if (TargetName == GameProjectName || TargetName == (GameProjectName + "Editor"))
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{
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CMakeProjectCmdArg = " -project=\"\\\"${GAME_PROJECT_FILE}\\\"\"";
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}
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if (HostArchitecture != null)
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{
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CMakefileContent.Append (String.Format ("add_custom_target({0} ${{BUILD}} {1} {0} {2} Development $(ARGS) SOURCES ${{SOURCE_FILES}} ${{HEADER_FILES}} ${{CONFIG_FILES}})\n\n", TargetName, CMakeProjectCmdArg, HostArchitecture));
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if (TargetName == GameProjectName || TargetName == (GameProjectName + "Editor"))
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{
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CMakeProjectCmdArg = " -project=\"\\\"${GAME_PROJECT_FILE}\\\"\"";
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}
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if (HostArchitecture != null)
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{
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CMakefileContent.Append (String.Format ("add_custom_target({0} ${{BUILD}} {1} {0} {2} Development $(ARGS) SOURCES ${{SOURCE_FILES}} ${{HEADER_FILES}} ${{CONFIG_FILES}})\n\n", TargetName, CMakeProjectCmdArg, HostArchitecture));
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}
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}
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}
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@@ -53,8 +53,8 @@ namespace UnrealBuildTool
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List<string> IncludeDirectories = new List<string>();
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List<string> PreProcessor = new List<string>();
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foreach (var CurProject in GeneratedProjectFiles) {
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foreach (var CurProject in GeneratedProjectFiles)
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{
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CodeLiteProject Project = CurProject as CodeLiteProject;
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if (Project == null)
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{
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@@ -177,71 +177,79 @@ namespace UnrealBuildTool
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FileContent.Append ("Executable=bash\n");
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FileContent.Append ("Type=1\n\n");
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foreach (string TargetFilePath in DiscoverTargets())
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foreach(var Project in GeneratedProjectFiles)
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{
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var TargetName = Utils.GetFilenameWithoutAnyExtensions(TargetFilePath);
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// Remove both ".cs" and ".
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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foreach (var TargetFile in Project.ProjectTargets)
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{
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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if (TargetFile.TargetFilePath == null)
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{
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if (UnrealBuildTool.IsValidConfiguration (CurConfiguration))
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{
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var ConfName = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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FileContent.Append (String.Format("[CustomBuildSystem][BuildConfig{0}]\nBuildDir=file://{1}\n", BuildConfigIndex, UnrealRootPath ));
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continue;
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}
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if (TargetName == GameProjectName)
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var TargetName = Utils.GetFilenameWithoutAnyExtensions(TargetFile.TargetFilePath);
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// Remove both ".cs" and ".
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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{
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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{
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if (UnrealBuildTool.IsValidConfiguration (CurConfiguration))
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{
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FileContent.Append (String.Format ("Title={0}-Linux-{1}\n\n", TargetName, ConfName));
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 3);
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}
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else if (TargetName == (GameProjectName + "Editor"))
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{
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FileContent.Append (String.Format ("Title={0}-Linux-{1}\n\n", TargetName, ConfName));
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 3);
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}
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else
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{
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FileContent.Append (String.Format ("Title={0}-Linux-{1}\n\n", TargetName, ConfName));
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 3);
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var ConfName = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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FileContent.Append (String.Format("[CustomBuildSystem][BuildConfig{0}]\nBuildDir=file://{1}\n", BuildConfigIndex, UnrealRootPath ));
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if (TargetName == GameProjectName)
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{
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FileContent.Append (String.Format ("Title={0}-Linux-{1}\n\n", TargetName, ConfName));
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 3);
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}
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else if (TargetName == (GameProjectName + "Editor"))
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{
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FileContent.Append (String.Format ("Title={0}-Linux-{1}\n\n", TargetName, ConfName));
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 3);
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}
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else
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{
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FileContent.Append (String.Format ("Title={0}-Linux-{1}\n\n", TargetName, ConfName));
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, ConfName, BuildConfigIndex, 3);
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}
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BuildConfigIndex++;
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}
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BuildConfigIndex++;
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}
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}
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}
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FileContent.Append (String.Format("[CustomBuildSystem][BuildConfig{0}]\nBuildDir=file://{1}\n", BuildConfigIndex, UnrealRootPath ));
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if (TargetName == GameProjectName)
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{
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FileContent.Append (String.Format ("Title={0}\n\n", TargetName));
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 3);
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FileContent.Append (String.Format("[CustomBuildSystem][BuildConfig{0}]\nBuildDir=file://{1}\n", BuildConfigIndex, UnrealRootPath ));
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if (TargetName == GameProjectName)
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{
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FileContent.Append (String.Format ("Title={0}\n\n", TargetName));
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 3);
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}
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else if (TargetName == (GameProjectName + "Editor"))
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{
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FileContent.Append (String.Format ("Title={0}\n\n", TargetName));
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 3);
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}
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else if (TargetName == (GameProjectName + "Editor"))
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{
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FileContent.Append (String.Format ("Title={0}\n\n", TargetName));
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 3);
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}
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else
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{
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FileContent.Append (String.Format ("Title={0}\n\n", TargetName));
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 3);
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}
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BuildConfigIndex++;
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}
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else
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{
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FileContent.Append (String.Format ("Title={0}\n\n", TargetName));
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 0);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 1);
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WriteCommandSubSection (ref FileContent, TargetName, "Development" , BuildConfigIndex, 3);
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}
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BuildConfigIndex++;
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}
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}
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}
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/// <summary>
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@@ -89,23 +89,32 @@ namespace UnrealBuildTool
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);
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String MakeProjectCmdArg = "";
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String MakeBuildCommand = "";
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foreach (string Target in DiscoverTargets())
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foreach(var Project in GeneratedProjectFiles)
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{
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var Basename = Path.GetFileNameWithoutExtension(Target);
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Basename = Path.GetFileNameWithoutExtension(Basename);
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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{
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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{
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if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
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{
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var Confname = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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MakefileContent.Append(String.Format(" \\\n\t{0}-Linux-{1} ", Basename, Confname));
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}
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}
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}
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MakefileContent.Append(" \\\n\t" + Basename);
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}
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foreach (var TargetFile in Project.ProjectTargets)
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{
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if (TargetFile.TargetFilePath == null)
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{
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continue;
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}
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string TargetFileName = Path.GetFileNameWithoutExtension(TargetFile.TargetFilePath);
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string Basename = TargetFileName.Substring(0, TargetFileName.LastIndexOf(".Target"));
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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{
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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{
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if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
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{
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var Confname = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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MakefileContent.Append(String.Format(" \\\n\t{0}-Linux-{1} ", Basename, Confname));
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}
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}
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}
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MakefileContent.Append(" \\\n\t" + Basename);
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}
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}
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MakefileContent.Append("\\\n\tconfigure");
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MakefileContent.Append("\n\n" + BuildCommand + ProjectBuildCommand + "\n" +
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@@ -115,34 +124,52 @@ namespace UnrealBuildTool
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"DebugSet: RequiredTools UnrealFrontend-Linux-Debug UE4Editor-Linux-Debug\n\n"
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);
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foreach (string Target in DiscoverTargets())
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{
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var Basename = Path.GetFileNameWithoutExtension(Target);
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Basename = Path.GetFileNameWithoutExtension(Basename);
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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{
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if (Basename == GameProjectName || Basename == (GameProjectName + "Editor"))
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{
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MakeProjectCmdArg = " -project=\"\\\"$(GAMEPROJECTFILE)\\\"\"";
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MakeBuildCommand = "$(PROJECTBUILD)";
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}
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else
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{
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MakeBuildCommand = "$(BUILD)";
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}
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foreach(var Project in GeneratedProjectFiles)
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{
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foreach (var TargetFile in Project.ProjectTargets)
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{
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if (TargetFile.TargetFilePath == null)
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{
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continue;
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}
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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{
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if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
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{
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var Confname = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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MakefileContent.Append(String.Format("\n{1}-Linux-{2}:\n\t {0} {1} Linux {2} {3} $(ARGS)\n", MakeBuildCommand, Basename, Confname, MakeProjectCmdArg));
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}
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}
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}
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string TargetFileName = Path.GetFileNameWithoutExtension(TargetFile.TargetFilePath);
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string Basename = TargetFileName.Substring(0, TargetFileName.LastIndexOf(".Target"));
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MakefileContent.Append(String.Format("\n{1}:\n\t {0} {1} Linux Development {2} $(ARGS)\n", MakeBuildCommand, Basename, MakeProjectCmdArg));
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}
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if (Basename == GameProjectName || Basename == (GameProjectName + "Editor"))
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{
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MakeProjectCmdArg = " -project=\"\\\"$(GAMEPROJECTFILE)\\\"\"";
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MakeBuildCommand = "$(PROJECTBUILD)";
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}
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else
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{
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MakeBuildCommand = "$(BUILD)";
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}
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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{
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if (Basename == GameProjectName || Basename == (GameProjectName + "Editor"))
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{
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MakeProjectCmdArg = " -project=\"\\\"$(GAMEPROJECTFILE)\\\"\"";
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MakeBuildCommand = "$(PROJECTBUILD)";
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}
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else
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{
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MakeBuildCommand = "$(BUILD)";
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}
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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{
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if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
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{
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var Confname = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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MakefileContent.Append(String.Format("\n{1}-Linux-{2}:\n\t {0} {1} Linux {2} {3} $(ARGS)\n", MakeBuildCommand, Basename, Confname, MakeProjectCmdArg));
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}
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}
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}
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MakefileContent.Append(String.Format("\n{1}:\n\t {0} {1} Linux Development {2} $(ARGS)\n", MakeBuildCommand, Basename, MakeProjectCmdArg));
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}
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}
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MakefileContent.Append("\nconfigure:\n");
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if (!String.IsNullOrEmpty (GameProjectName))
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@@ -122,7 +122,8 @@ namespace UnrealBuildTool
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string QMakeGameProjectFile = "";
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foreach (var CurProject in GeneratedProjectFiles) {
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foreach (var CurProject in GeneratedProjectFiles)
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{
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QMakefileProjectFile QMakeProject = CurProject as QMakefileProjectFile;
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if (QMakeProject == null)
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@@ -359,35 +360,43 @@ namespace UnrealBuildTool
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string QMakeProjectCmdArg = "";
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foreach (string TargetFilePath in DiscoverTargets())
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foreach(var Project in GeneratedProjectFiles)
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{
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var TargetName = Utils.GetFilenameWithoutAnyExtensions(TargetFilePath); // Remove both ".cs" and ".
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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foreach (var TargetFile in Project.ProjectTargets)
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{
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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if (TargetFile.TargetFilePath == null)
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{
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if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
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{
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continue;
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}
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if (TargetName == GameProjectName || TargetName == (GameProjectName + "Editor"))
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var TargetName = Utils.GetFilenameWithoutAnyExtensions(TargetFile.TargetFilePath); // Remove both ".cs" and ".
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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{
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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{
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if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
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{
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QMakeProjectCmdArg = " -project=\"\\\"$$gameProjectFile\\\"\"";
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if (TargetName == GameProjectName || TargetName == (GameProjectName + "Editor"))
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{
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QMakeProjectCmdArg = " -project=\"\\\"$$gameProjectFile\\\"\"";
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}
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var ConfName = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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QMakeFileContent.Append(String.Format("{0}-Linux-{1}.commands = $$build {0} Linux {1} {2} $$args\n", TargetName, ConfName, QMakeProjectCmdArg));
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QMakeTargetList += "\t" + TargetName + "-Linux-" + ConfName + " \\\n"; // , TargetName, ConfName);
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}
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var ConfName = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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QMakeFileContent.Append(String.Format("{0}-Linux-{1}.commands = $$build {0} Linux {1} {2} $$args\n", TargetName, ConfName, QMakeProjectCmdArg));
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QMakeTargetList += "\t" + TargetName + "-Linux-" + ConfName + " \\\n"; // , TargetName, ConfName);
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}
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}
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}
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if (TargetName == GameProjectName || TargetName == (GameProjectName + "Editor"))
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{
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QMakeProjectCmdArg = " -project=\"\\\"$$gameProjectFile\\\"\"";
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}
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if (TargetName == GameProjectName || TargetName == (GameProjectName + "Editor"))
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{
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QMakeProjectCmdArg = " -project=\"\\\"$$gameProjectFile\\\"\"";
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}
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QMakeFileContent.Append(String.Format("{0}.commands = $$build {0} Linux Development {1} $$args\n\n", TargetName, QMakeProjectCmdArg));
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QMakeTargetList += "\t" + TargetName + " \\\n";
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QMakeFileContent.Append(String.Format("{0}.commands = $$build {0} Linux Development {1} $$args\n\n", TargetName, QMakeProjectCmdArg));
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QMakeTargetList += "\t" + TargetName + " \\\n";
|
||||
}
|
||||
}
|
||||
|
||||
QMakeFileContent.Append (QMakeTargetList.TrimEnd('\\'));
|
||||
|
||||
Reference in New Issue
Block a user